Wind Style Chunin (Shinobi World Supplement)
Hidden Sand Village Chunin
Small humanoid (Human), any alignments Armor Class 16 (Natural Armor)
Saving Throws Dexterity +6 Chakra. The chunin has 20 chakra points which he can expend. All chakra points are regained at the end of a long rest. ACTIONSMultiattack. The chunin makes two unarmed strikes or one unarmed strike, then one lightning rod attack against the same target. Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. Shuriken (0-3 Chakra). Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 4 (1d3 + 3) slashing damage. The Chunin may make 1 additional attack for every additional chakra point spent. Violent Whirlwind (1 Chakra). Each creature in a 30 foot line must make a DC 14 Strength saving throw, taking 7 (1d8 + 3) bludgeoning damage and pushed 15 feet away on a failure. Wind Wall (3+ Chakra). The chunin and every creature of their choice within a 10 foot radius gains +2 AC and attacks against them have disadvantage for 1 minute (concentration). The chunin can extend this jutsu by 5 feet per 2 additional chakra points spent.
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After graduating the academy and the Sand Exam, Sand shinobi officially become chunin. They are issued standard issue body suits and flak jackets, though not all chunin decide to wear them, and are given the OK to take on more dangerous or complex missions. If a chunin receives enough commendations, they are given the option to become jonin. |
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