Vaporeon (5e Creature)

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Vaporeon

Small elemental, any alignment


Armor Class 14
Hit Points 187 (22d6 + 110)
Speed 25 ft., swim 50 ft.


STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 21 (+5) 14 (+2) 15 (+2) 12 (+1)

Damage Resistances acid
Damage Immunities water
Senses darkvision 60 ft., passive Perception 12
Languages Aquan, understands Common but cannot speak it
Challenge 6 (2,300 XP)


Water Absorption. Whenever the vaporeon is subjected to water damage, it takes no damage and instead gains a number of hit points equal to the water damage dealt.

Aqua Camouflage (Recharge 4-6). While partially or completely submerged in water, the vaporeon can use a bonus action to become invisible. This invisibility lasts until its concentration ends (as if concentrating on a spell). The effect ends early if ends if the vaporeon attacks or casts a spell. Anything the vaporeon is wearing or carrying is invisible as long as it is on it's person.

ACTIONS

Hydro Pump. Ranged Weapon Attack: +7 to hit, reach 60/120 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage/water damage.

Haze. A 20-foot-radius cloud of mist extends all around the vaporeon. The area is lightly obscured for 1 minute, although a significant current or wind can disperse the mist. While within the mist, creature cannot have advantage or disadvantage on attack rolls, ability checks, or saving throws.


reeze0x-vaporeon.png

Vaporeon are very playful creatures from the water that have a special love for shiny things. They tend to live near water, making people that see them on the shores believe that they saw a mermaid. They are normally a seafoam green, though they can appear pink in very rare instances. Those vaporeon have a hard time.


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