Path of the Weredragon (5e Subclass)
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Were-Dragon
Unlike normal Lycanthropy a Were-Dragon can be used as a class allowing instead of race allowing the Infected to level up further to become more like a Were-Dragon. To become a Were-Dragon the subject has to obtain the Blood of a lycan creature and Blood of a dragon. By Infusing them together with an alchemical lab and consuming the blood they'll become 0th level Were-dragon. This means the Infected now has the potential of evolving their skills as a were-dragon from training and discipline. As they train their Draconic colour will slowly show as they level this up. Unlike normal lycanthrope Were-Dragons can not become full dragons at lower levels. They only have the Hybrid Form until higher levels then they can become full dragons from 14th level
Making a Were-Dragon
.
Abilities: Dragon Transformation.
Races: Mainly Humanoid. (See DM)
Alignment: Any.
Starting Gold: None.
Starting Age: Any.
Level | Base Attack Bonus |
Saving Throws | Special | ||
---|---|---|---|---|---|
Fort | Ref | Will | |||
1st | +0 | +2 | +0 | +2 | Transform (Partial - Wrymling, Full - PseudoDragon) |
2nd | +1 | +2 | +0 | +2 | Skill Focus (Control Shape) |
3rd | +2 | +3 | +1 | +3 | Transform (Partial - Very young, Full Wrymling), Natural Breath Weapon |
4th | +3 | +4 | +1 | +4 | |
5th | +3 | +4 | +1 | +4 | |
6th | +4 | +5 | +2 | +5 | Transform (Partial - Young) |
7th | +5 | +5 | +2 | +5 | |
8th | +6/+1 | +6 | +2 | +6 | |
9th | +6/+1 | +6 | +3 | +6 | Transform (Partial - Juvenile, Full Very young) |
10th | +7/+2 | +7 | +3 | +7 | |
11th | +8/+3 | +7 | +3 | +7 | |
12th | +9/+4 | +8 | +4 | +8 | Transform (Partial - Young Adult) |
13th | +9/+4 | +8 | +4 | +8 | |
14th | +10/+5 | +9 | +4 | +9 | |
15th | +11/+6/+1 | +9 | +5 | +9 | Transform (Partial - Adult, Full young) |
16th | +12/+7/+2 | +10 | +5 | +10 | |
17th | +12/+7/+2 | +10 | +5 | +10 | Epic Skill Focus (Control Shape) |
18th | +13/+8/+3 | +11 | +6 | +11 | Transform (Partial - Mature Adult) |
19th | +14/+9/+4 | +11 | +6 | +11 | |
20th | +15/+10/+5 | +12 | +6 | +12 | Transform (Partial - Old, Full Juvenile) |
Class Skills
Class Skills 2+ Int modifier per level, ×4 at 1st level)
Shape Skill(Wis),Climb (Str), Tumble (Dex), Swim (Str), Appraise(), Hide (Dex), Move Silently (Dex)
Class Features
Dragon Color: Upon reaching 3rd level you're becoming like a true dragon. you get to pick one Colour from (Black, Blue, Green, Red, White). This choice is semi-permanent. You can change the color only once per Transformation increase or up to DM discretion. The colour chosen affects your Breath Weapon. (Black --> Acid, Blue --> Lightning, Green --> Poison, Red --> Fire, White --> Cold).
Natural Breath Weapon: 1d6 per 2 levels, 10ft line (10+2* per 2 levels)
Weapon and Armor Proficiency: Martial Weapons, All Natural Weapons in Transformation.
Transform (Partial - PseudoDragon/Wrymling): Breath Weapon: 15ft Cone, +2 Natural Armour, Attack(Bite 1d6, Claws 1d4)
Transform (Partial - Very Young): Breath Weapon: 20ft Cone, +3 Natural Armour, Attack(Bite 1d8,Claws 1d6)
Transform (Partial - Young): Breath Weapon: 30ft Cone, +4 Natural Armour, Attack(Bite 1d8,Claws 1d6, Wings 1d4)
Transform (Partial - Juvenile): +5 Natural Armour
Transform (Partial - Young Adult): Breath Weapon 40ft Cone, +6 Natural Armour, Attack(Bite 2d6,Claws 1d8, Wings 1d6, Tail 1d8)
Transform (Partial - Adult): +7 Natural Armour
Transform (Partial - Mature Adult):Breath Weapon 50ft Cone, +8 Natural Armour, Attack(Bite 2d8,Claws 2d6, Wings 1d8, Tail 2d6, Crush 2d8)
Transform (Partial - Old): +9 Natural Armour
Ex-Were-Dragons
Upon being Cured by a disease The Infected have to make a Fortitude (20 Minus Were-Dragon Level) Save to remain as Were-Dragon. Otherwise they become an Ex-Were-Dragon and have to re-consume the lycanthropy concoction to re-obtain their levels again. An Ex-Were-Dragon can not use any of the abilities they have obtained and if this occurs while in their transformed form they gain a +5 competence bonus to the save Otherwise they loose their transformation and revert to their original form.
Were-Dragon Starting Package
Weapons: .
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
Feat: .
Bonus Feats: .
Gear: .
Gold: .
Campaign Information
Playing a Were-Dragon
Religion: .
Other Classes: .
Combat: .
Advancement: .
Were-Dragons in the World
“ | ” | |
—, |
Daily Life: .
Notables: .
Organizations: .
NPC Reactions: .
Were-Dragon Lore
Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
5 | . |
10 | . |
15 | . |
20 | . |
Were-Dragons in the Game
Adaptation: .
Sample Encounter: .
EL : .
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