Path of the Weredragon (5e Subclass)

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Path of the Weredragon[edit]

Barbarian Path

juan-arrabal-weredragon-commander2-peke.jpg
Weredragon Commander by Juan Arrabal

Barbarians in the Path of the Weredragon are rarely in it of their own volition. Their blood boils inside their veins with constant hunger, greed and paranoia. Unlike Lycanthropes, these people are the result of them or someone they know, like their parents, failing to uphold their end of the deal with a Green Hag. Commonly, Dragonborn are oppenly hostile to Weredragons as the latter will often ruin the safety and trust others have in the former. Most will die early on after their curse first flares up, either by being put down as children, or by being hunted down during a rampage, but those who survive can learn to tame, but not control, this curse.


Draconian Mind[edit]

At 3rd level, you have affinity with dragons and the emotions they embody. Dragons often go into destructive rampages out of spite when angered. These creatures see themselves as above all others, a dragon will not stand for any remark or insinuation that it is weak or inferior, taking great pleasure in lording its power over those it sees as lesser. They value their wealth above all else, whatever that might be; shining gold, sparkly gems or loyal people. Additionally, while you can't speak, read, nor write it, you can innately understand spoken Draconic.


Draconic Rage[edit]

Again at 3rd level, when you enter your Rage, your body shifts and contorts into a Draconic form with heavy scales, sharp claws, jagged teeth, a powerful tail and misshapen wings. Choose one of the following damage types: acid, cold, fire, lightning or poison. When Raging; you become resistant to that damage type. For the duration, you gain the following feature:

Bloodlust. If you start your turn with fewer hit points than half your hit point maximum, you must succeed on a DC 4 + (3 x your proficiency bonus) Wisdom saving throw or Attack the closest creature you can see, regardless of it being friendly to you. If you have your Extra Attack feature, you can choose whether to use it for this frenzied attack. If more than one creature is equally near to you, roll randomly to determine your target. Once your attack is resolved, you regain control of yourself.


For the duration, you also gain the following natural weapons:

Bite. You can make a Bite Attack against a target within 5 feet of you, dealing (1d4 + Strength) Piercing damage plus 1d4 of the damage matching the resistance you chose. The damage dice increase to d6's at 10th level and to d8's at 14th level.

Claws. You can make a Claw Attack against a target within 5 feet of you, dealing (1d6 + Strength) Slashing damage. When you use your attack action to use your Claw Attack, you can use your bonus action to perform one additional Claw Attack. The damage increases to 1d8 at 10th level.

Tail. You can make a Tail Attack against a target within 10 feet of you, dealing (1d8 + Strength) Bludgeoning damage. The damage increases to 1d10 at 10th level.


Dragon's Breath[edit]

Also at 3rd Level, you can unleash a powerful breath attack. As a bonus action, you can spend one use of your Rage to cast Dragon's Breath on yourself and only yourself. The damage type is always the type you Draconic Rage feature makes you resistant to. The save DC equals 8 + your proficiency bonus + your Constitution modifier. Additionally, you always cast the spell at a Level matching your proficiency bonus. And lastly, you don't require concentration to maintain this spell, and can cast it while raging.


Leathery Wings[edit]

At 6th Level, while Raging; you gain a 20 feet Flying Speed. In addition, while falling; you can enter your Rage as a reaction, and if you do so, all fall damage you'd take until the end of your next turn gets reduced to 1.

Starting at 14th level, your wings become stronger and your Flying Speed becomes equal to your Walking Speed.


Buffeting Wings[edit]

At 10th Level, you can use your Action to beat your wings to push away your enemies. Each creature within 10 feet of you must succeed on a DC equal to 8 + your proficiency bonus + your Strength modifier or be pushed 15 feet away from you and be knocked prone.


Draconic Form[edit]

Finally at 14th Level, when you Rage, you can spend two additional uses of your Rage feature to temporarily fully transform into the creature that has been growing for so long. Until your Rage ends or until this form loses all its Hit Points, you assume the following stat block:


Draconic Form
Large Dragon, (Same allignment as you)

Armor Class 12 + your proficiency bonus (natural armor)

Hit Points your Level x your proficiency bonus

Speed 30 ft., fly 45 ft.


STR 19 (+4) DEX 14 (+2) CON 17 (+3)

Your Intelligence, Wisdom and Charisma remain the same.


Damage Resistances (Same as your Draconic Rage feature)

Senses blindsight 20 ft., darkvision 60 ft.

Languages Draconic, (And any other languages you speak)


Actions[edit]

Multiattack. You make a number of attacks equal to your proficiency bonus.


Bite. You can make a Bite Attack against a target within 5 feet of you, dealing (1d8 + 4) Piercing damage plus 1d4 of the damage matching the resistance you chose.


Claws. You can make a Claw Attack against a target within 5 feet of you, dealing (1d8 + 4) Slashing damage. When you use your attack action to use your Claw Attack, you can use your bonus action to perform one additional Claw Attack.


Tail. You can make a Tail Attack against a target within 10 feet of you, dealing (1d10 + 4) Bludgeoning damage. The damage increases to 1d10 at 10th level.


Breath Weapon. The dragon exhales destructive energy in a 30-foot cone. Each creature in that area must make a Dexterity saving throw, with a DC equal to 11 + your proficiency bonus. A creature takes 3d6 damage (the type you Draconic Rage feature makes you resistant to) on a failed save, or half as much damage on a successful one.


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