Moon Zerker (5e Class)
MoonZerker
What is a moonzerker?
A moonzerker is a person who uses the power of the moon to deal alot of AoE damage to enemies and weakening them.
Creating a MoonZerker
- Quick Build
You can make a Moonzerker quickly by following these suggestions. First, Strength should be your highest ability score, followed by Dexterity. Background and equipment aren't as important.
Class Features
As a Moon Zerker you gain the following class features.
- Hit Points
Hit Dice: 1d6 per Moon Zerker level
Hit Points at 1st Level: 6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Moon Zerker level after 1st
- Proficiencies
Armor: Light armor, medium armor
Weapons: Simple weapons, martial weapons, two handed weapons
Tools: none
Saving Throws: Strength, Dexterity
Skills: pick 2, Athletics, Acrobatics, Intimidation, and Perception
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- A greatsword
- leather armor
- a explorer's pack
- If you are using starting wealth, you have 0 gp in funds.
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Extreme Strength, Moon's Fury, Moon Shine Down |
2nd | +2 | Dash Slice, Weapon Toss |
3rd | +2 | Great Leap, Armor Shredder, Slam Down |
4th | +2 | Ability Score Improvement |
5th | +3 | Keep Attacking, Shatter the Earth |
6th | +3 | Smash and Dash, Shining Moon |
7th | +3 | Limitless Strength, Rising Moon Strike |
8th | +3 | Ability Score Improvement |
9th | +4 | Keep Attacking Improvement |
10th | +4 | Ignite the Wind |
11th | +4 | Armor Shredder Improvement |
12th | +4 | Ability Score Improvement |
13th | +5 | Blood Moon, Shining Moon Improvement |
14th | +5 | Dazed by the Moon |
15th | +5 | Split the Ocean |
16th | +5 | Ability Score Improvement |
17th | +6 | Full Moon |
18th | +6 | Harvest Moon |
19th | +6 | Ability Score Improvement |
20th | +6 | Crack the Sky |
Extreme Strength
Starting at 1st level, you can wield weapons that are big as/bigger than you up to 3 feet bigger than you.
Moon's Fury
Starting at 1st level, every time you deal damage through a attack or skill you gain a stack of moon's fury (max 20 stacks) while moon’s fury berserker state is activated each time you attack, use a basic skill or end your turn you lose 2 stacks non-basic skills use 3 stacks. Whenever you attack deal 1d6 of fire damage to all enemies within 10 feet of that enemy. When your stacks reach 0 you are forced out of moon’s fury.
Moon Shine Down
Starting at 1st level, as an action you gain 5 stacks of moon’s fury, at night time you gain full stacks instead. When you are at max stacks you may use this as a free action to activate moon’s fury and deal 1d6 fire damage to all enemies within 5 feet of you. Can't be used during moon's fury.
Dash Slice
Starting at 2nd level, dash up to 15 feet in any direction dealing 3d6 of slashing damage to enemies that you pass within 5 feet of you, while moon’s fury is activated deal 1d6 of fire damage to all enemies within 10 feet of you at the end of the dash. Can be used 5 times per short rest.
Weapon Toss
Starting at 2nd level, toss your weapon to an enemy up to 30 feet away and roll and attack die, dealing 2d6 force damage + the weapons damage if the weapon hit they get knocked over. While moon’s fury is activated deal 1d6 fire damage to all enemies within 10 feet of where your weapon landed. Picking up your weapon doesn’t cost an action and at the end of the encounter your weapon goes back into your inventory. Can be used 5 times per short rest.
Great Leap
Starting at 3rd level, leap 20 feet into the air then you may use Dash slice, Weapon toss, slam down. Shatter the earth, split the sea as a free action but it uses one of their charges, while in the air you don’t take fall damage from this skill. Can be used 5 times per short rest.
Armor Shredder
Starting at 3rd level, whenever you damage an enemy reduce their AC rating by -1 up to -5 at level 11 you reduce their AC rating by -2 up to -10.
Slam Down
Starting at 3rd level, choose an enemy within 5 feet of you and roll and attack die, deal 4d6 + your weapons damage. If used with great leap the range is increased to 20 feet you also go beside the enemy. While moon’s fury is active you deal additional 1d6 of fire damage to enemies within 10 feet of the enemy. Can be used 5 times per short rest.
Ability Score Increase
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Keep Attacking
Starting at level 5 you may use an extra attack and or basic skill each turn except moon shine down. At level 9 you gain another additional attack and or basic skill.
Shatter the Earth
Starting at 5th level, choose an enemy within 5 feet of you and roll and attack die, dealing 4d6 + your weapons damage. If used with great leap the range is increased to 20 feet you also go beside the enemy. You slam your weapon down with such force it causes the ground to crack and shatter in front of you up to 20 feet and 5 feet to the left and right dealing an additional 2d6 of damage knocking the enemies over stunning them. Can only be used during moon’s fury and can only be used once per long rest and is not a basic skill.
Smash and Dash
Starting at 6th level, you gain an additional 20 feet of movement speed this turn, each time you move you deal 1d6 + the weapons damage to enemies within 5 feet of you, while moon’s fury is active you deal an additional 1d6 of fire damage to enemies within 10 feet of you each time you move. Can be used 5 times per short rest. Other movement increases don’t affect it.
Shining Moon
Starting at 6th level, Moon’s fury’s fire damage dealt by moon’s fury now ignites enemies and deals 2d6 fire damage. At level 13th the damage is increased to 3d6 fire.
Limitless Strength
Starting at 7th level, you may wield most 2 handed weapons with one hand that are not bigger than you
Rising Moon Strike
Starting at 7th level, choose an enemy within 5 feet of you then roll an attack die, deal 2d6 of slashing damage + the weapons damage. You slash upwards sending both you and the enemy into the air then you may use Dash slice, Weapon toss, slam down. Shatter the earth, split the sea as a free action but it uses one of their charges. The enemy lands where you attack, while in the air you don’t take fall damage from this skill. Can be used 5 times per short rest.
Ignite the Wind
Starting at 10th level, you gain an additional 25 feet of movement speed this turn, each time you move you deal 2d6 + the weapons damage to enemies within 10 feet of you and additional 1d6 of fire damage to enemies within 10 feet of you each time you move. can only be used in moon’s fury. Can be used 1 times per long rest. Other movement increases don’t affect it.
Blood Moon
Starting at 13th level, if you kill an enemy with a moonzerker skill doesn’t cost moon’s fury stacks.
Dazed by the Moon
Starting at 14th level, your max moon stacks is capped at 30 now you still only need 20 to activate it.
Split the Ocean
Starting at 15th level, can only be used during moon’s fury Dash up to 15 feet in any direction repeat this 3 times dealing 3d6 of slashing damage to enemies that you pass within 5 feet of you and deal 1d6 of fire damage to all enemies within 10 feet of you at the end of the dash. Can be used 1 times per short rest.
Full Moon
Starting at 17th level, While your hit points are within 5 points of your max hit points you deal an additional 1d6 on all basic skills.
Harvest Moon
Starting at 18th level, killing an enemy while in moon’s fury gives you 1 temporary hit point for every 2 stacks you have up to a maximum of half your max hit points all temporary hit points are lost at the end of the encounter.
Crack the Sky
Starting at 20th level, can only be used during moon’s fury, all enemies within 10 feet of you take 2d6 slashing + weapons damage. You slash upwards sending both you and the enemy into the air then you may use Dash slice, Weapon toss, slam down. as a free action but it uses one of their charges. The enemy lands where you attack, while in the air you don’t take fall damage from this skill. Can be used once per long rest.
Multiclassing
Prerequisites. To qualify for multiclassing into the Moonzerker class, you must meet these prerequisites: 18 Strength, 15 Constitution
Proficiencies. When you multiclass into the Moonzerker class, you gain the following proficiencies: Intimidation and Perception
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