Moon Zerker (5e Class)

From D&D Wiki

Jump to: navigation, search
Broom Icon.svg.png This page needs grammatical help. Reason: Uses "per rest" wording. Stacks are called 'moon's fury' but later called 'moon stacks'. What are basic skills in the 'full moon' feature? Many capitalization mistakes. See Help:When to Italicize and Capitalize


You can help D&D Wiki by improving the grammar on this page. When the grammar has been changed so that this template is no longer applicable please remove this template. If you do not understand the English language please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing grammatical help

Scales.png This page is of questionable balance. Reason: The stacks of moon fury should scale throughout level progression. Unconditional armor reduction on hit with no time limit seems very overpowered. Free action is used several times. Many features don't say if they an action, bonus action, etc. Keep attacking allows you to either attack again, or use a feature.


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: There isn't any flavor text to tell us what a moonzerker looks like or does outside of combat.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

MoonZerker[edit]

What is a moonzerker?[edit]

A moonzerker is a person who uses the power of the moon to deal alot of AoE damage to enemies and weakening them.

Creating a MoonZerker[edit]

Quick Build

You can make a Moonzerker quickly by following these suggestions. First, Strength should be your highest ability score, followed by Dexterity. Background and equipment aren't as important.

Class Features

As a Moon Zerker you gain the following class features.

Hit Points

Hit Dice: 1d6 per Moon Zerker level
Hit Points at 1st Level: 6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Moon Zerker level after 1st

Proficiencies

Armor: Light armor, medium armor
Weapons: Simple weapons, martial weapons, two handed weapons
Tools: none
Saving Throws: Strength, Dexterity
Skills: pick 2, Athletics, Acrobatics, Intimidation, and Perception

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Moon Zerker

Level Proficiency
Bonus
Features
1st +2 Extreme Strength, Moon's Fury, Moon Shine Down
2nd +2 Dash Slice, Weapon Toss
3rd +2 Great Leap, Armor Shredder, Slam Down
4th +2 Ability Score Improvement
5th +3 Keep Attacking, Shatter the Earth
6th +3 Smash and Dash, Shining Moon
7th +3 Limitless Strength, Rising Moon Strike
8th +3 Ability Score Improvement
9th +4 Keep Attacking Improvement
10th +4 Ignite the Wind
11th +4 Armor Shredder Improvement
12th +4 Ability Score Improvement
13th +5 Blood Moon, Shining Moon Improvement
14th +5 Dazed by the Moon
15th +5 Split the Ocean
16th +5 Ability Score Improvement
17th +6 Full Moon
18th +6 Harvest Moon
19th +6 Ability Score Improvement
20th +6 Crack the Sky

Extreme Strength[edit]

Starting at 1st level, you can wield weapons that are big as/bigger than you up to 3 feet bigger than you.

Moon's Fury[edit]

Starting at 1st level, every time you deal damage through a attack or skill you gain a stack of moon's fury (max 20 stacks) while moon’s fury berserker state is activated each time you attack, use a basic skill or end your turn you lose 2 stacks non-basic skills use 3 stacks. Whenever you attack deal 1d6 of fire damage to all enemies within 10 feet of that enemy. When your stacks reach 0 you are forced out of moon’s fury.

Moon Shine Down[edit]

Starting at 1st level, as an action you gain 5 stacks of moon’s fury, at night time you gain full stacks instead. When you are at max stacks you may use this as a free action to activate moon’s fury and deal 1d6 fire damage to all enemies within 5 feet of you. Can't be used during moon's fury.

Dash Slice[edit]

Starting at 2nd level, dash up to 15 feet in any direction dealing 3d6 of slashing damage to enemies that you pass within 5 feet of you, while moon’s fury is activated deal 1d6 of fire damage to all enemies within 10 feet of you at the end of the dash. Can be used 5 times per short rest.

Weapon Toss[edit]

Starting at 2nd level, toss your weapon to an enemy up to 30 feet away and roll and attack die, dealing 2d6 force damage + the weapons damage if the weapon hit they get knocked over. While moon’s fury is activated deal 1d6 fire damage to all enemies within 10 feet of where your weapon landed. Picking up your weapon doesn’t cost an action and at the end of the encounter your weapon goes back into your inventory. Can be used 5 times per short rest.

Great Leap[edit]

Starting at 3rd level, leap 20 feet into the air then you may use Dash slice, Weapon toss, slam down. Shatter the earth, split the sea as a free action but it uses one of their charges, while in the air you don’t take fall damage from this skill. Can be used 5 times per short rest.

Armor Shredder[edit]

Starting at 3rd level, whenever you damage an enemy reduce their AC rating by -1 up to -5 at level 11 you reduce their AC rating by -2 up to -10.

Slam Down[edit]

Starting at 3rd level, choose an enemy within 5 feet of you and roll and attack die, deal 4d6 + your weapons damage. If used with great leap the range is increased to 20 feet you also go beside the enemy. While moon’s fury is active you deal additional 1d6 of fire damage to enemies within 10 feet of the enemy. Can be used 5 times per short rest.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Keep Attacking[edit]

Starting at level 5 you may use an extra attack and or basic skill each turn except moon shine down. At level 9 you gain another additional attack and or basic skill.

Shatter the Earth[edit]

Starting at 5th level, choose an enemy within 5 feet of you and roll and attack die, dealing 4d6 + your weapons damage. If used with great leap the range is increased to 20 feet you also go beside the enemy. You slam your weapon down with such force it causes the ground to crack and shatter in front of you up to 20 feet and 5 feet to the left and right dealing an additional 2d6 of damage knocking the enemies over stunning them. Can only be used during moon’s fury and can only be used once per long rest and is not a basic skill.

Smash and Dash[edit]

Starting at 6th level, you gain an additional 20 feet of movement speed this turn, each time you move you deal 1d6 + the weapons damage to enemies within 5 feet of you, while moon’s fury is active you deal an additional 1d6 of fire damage to enemies within 10 feet of you each time you move. Can be used 5 times per short rest. Other movement increases don’t affect it.

Shining Moon[edit]

Starting at 6th level, Moon’s fury’s fire damage dealt by moon’s fury now ignites enemies and deals 2d6 fire damage. At level 13th the damage is increased to 3d6 fire.

Limitless Strength[edit]

Starting at 7th level, you may wield most 2 handed weapons with one hand that are not bigger than you

Rising Moon Strike[edit]

Starting at 7th level, choose an enemy within 5 feet of you then roll an attack die, deal 2d6 of slashing damage + the weapons damage. You slash upwards sending both you and the enemy into the air then you may use Dash slice, Weapon toss, slam down. Shatter the earth, split the sea as a free action but it uses one of their charges. The enemy lands where you attack, while in the air you don’t take fall damage from this skill. Can be used 5 times per short rest.

Ignite the Wind[edit]

Starting at 10th level, you gain an additional 25 feet of movement speed this turn, each time you move you deal 2d6 + the weapons damage to enemies within 10 feet of you and additional 1d6 of fire damage to enemies within 10 feet of you each time you move. can only be used in moon’s fury. Can be used 1 times per long rest. Other movement increases don’t affect it.

Blood Moon[edit]

Starting at 13th level, if you kill an enemy with a moonzerker skill doesn’t cost moon’s fury stacks.

Dazed by the Moon[edit]

Starting at 14th level, your max moon stacks is capped at 30 now you still only need 20 to activate it.

Split the Ocean[edit]

Starting at 15th level, can only be used during moon’s fury Dash up to 15 feet in any direction repeat this 3 times dealing 3d6 of slashing damage to enemies that you pass within 5 feet of you and deal 1d6 of fire damage to all enemies within 10 feet of you at the end of the dash. Can be used 1 times per short rest.

Full Moon[edit]

Starting at 17th level, While your hit points are within 5 points of your max hit points you deal an additional 1d6 on all basic skills.

Harvest Moon[edit]

Starting at 18th level, killing an enemy while in moon’s fury gives you 1 temporary hit point for every 2 stacks you have up to a maximum of half your max hit points all temporary hit points are lost at the end of the encounter.

Crack the Sky[edit]

Starting at 20th level, can only be used during moon’s fury, all enemies within 10 feet of you take 2d6 slashing + weapons damage. You slash upwards sending both you and the enemy into the air then you may use Dash slice, Weapon toss, slam down. as a free action but it uses one of their charges. The enemy lands where you attack, while in the air you don’t take fall damage from this skill. Can be used once per long rest.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Moonzerker class, you must meet these prerequisites: 18 Strength, 15 Constitution

Proficiencies. When you multiclass into the Moonzerker class, you gain the following proficiencies: Intimidation and Perception


Back to Main Page5e HomebrewClasses

Home of user-generated,
homebrew pages!


Advertisements: