Yinglet (Pathfinder Race)
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Yinglets
Physical Description
resembling, small, lithe green humanoids, they are sized like children with deep amber eyes, leaf like hair and a verdant green skincolor, fading to brown at the tips. Clothing wise, they tend to wear leather or grass made clothing with being easy to move in and easy to clean being one of the most stand out traits out of any yinglet clothes. Necklaces are also quite common as well, with decoration being wood and various types of bones.
Society
Relations
Alignment and Religion
Adventurers
Yinglet Racial Traits
+4 Dexterity, −2 Intelligence, −2 Strength: Though physically weak and uneducated, yinglets possess very quick reflexes.
Yinglet: Yinglets are humanoids with the yinglet subtype.
Small: Yinglets are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Normal Speed: Yinglets are fast for their size, and have a base land speed of 30 feet.
Low-Light Vision: In dim light, yinglets can see twice as far as humans.
Lithe: Yinglets receive a +2 racial bonus on Acrobatics and Escape Artist checks.
Nimble Attacks: Yinglets receive Weapon Finesse as a bonus feat.
Poison Resistance: Yinglets receive a +2 racial bonus on saving throws against poisons and poison effects.
Languages: Yinglets begin play speaking Common. Yinglets with high Intelligence scores can choose to learn from the following: Dwarven, Elven, Gnome, Goblin, and Halfling.
Alternate Racial Traits
The following racial traits may selected instead of existing yinglet racial traits. Consult your GM before selecting any of these new options.
Nurse Training: Certain yinglets, tasked with overseeing childbirth and rearing young, receive basic medical training instead of combat training. These yinglets gain a +1 racial bonus on Heal checks and always treat Heal as a class skill. This racial trait replaces nimble attacks.
Favored Class Options
The following options are available to all yinglets who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the class reward.
Barbarian: Add a +1/2 bonus to trap sense or +1/6 to the bonus from the rolling dodge rage power.
Bard: Add a +1 bonus to the bard's Perform check result while using the distraction bardic performance.
Druid: Add a +1/2 bonus to wild empathy checks made to influence a creature's attitude.
Fighter: While he is wearing armor, reduce the fighter's armor check penalty by -1/5 (to a minimum of 0) and increase the maximum Dexterity bonus allowed by the fighter's armor by +1/5. This favored class option can only be taken 10 times, after which the fighter gains no further benefit from it.
Vital Statistics
Adulthood | Simple1 | Moderate2 | Complex3 | |
---|---|---|---|---|
2 years | +1d4 | +1d6 | +2d6 | |
|
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
15 years | 23 years | 30 years | +1d20 years | |
|
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 2'8" | +2d8 | 28 lb. | × 1 lb. |
Female | 2'8" | +2d6 | 28 lb. | × 1 lb. |
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