Yinglet (Pathfinder Race)

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Yinglets

Physical Description

resembling, small, lithe green humanoids, they are sized like children with deep amber eyes, leaf like hair and a verdant green skincolor, fading to brown at the tips. Clothing wise, they tend to wear leather or grass made clothing with being easy to move in and easy to clean being one of the most stand out traits out of any yinglet clothes. Necklaces are also quite common as well, with decoration being wood and various types of bones.

Society

Relations

Alignment and Religion

Adventurers

Yinglet Racial Traits

+4 Dexterity, −2 Intelligence, −2 Strength: Though physically weak and uneducated, yinglets possess very quick reflexes.
Yinglet: Yinglets are humanoids with the yinglet subtype.
Small: Yinglets are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Normal Speed: Yinglets are fast for their size, and have a base land speed of 30 feet.
Low-Light Vision: In dim light, yinglets can see twice as far as humans.
Lithe: Yinglets receive a +2 racial bonus on Acrobatics and Escape Artist checks.
Nimble Attacks: Yinglets receive Weapon Finesse as a bonus feat.
Poison Resistance: Yinglets receive a +2 racial bonus on saving throws against poisons and poison effects.
Languages: Yinglets begin play speaking Common. Yinglets with high Intelligence scores can choose to learn from the following: Dwarven, Elven, Gnome, Goblin, and Halfling.

Alternate Racial Traits

The following racial traits may selected instead of existing yinglet racial traits. Consult your GM before selecting any of these new options.
Nurse Training: Certain yinglets, tasked with overseeing childbirth and rearing young, receive basic medical training instead of combat training. These yinglets gain a +1 racial bonus on Heal checks and always treat Heal as a class skill. This racial trait replaces nimble attacks.

Favored Class Options

The following options are available to all yinglets who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the class reward.
Barbarian: Add a +1/2 bonus to trap sense or +1/6 to the bonus from the rolling dodge rage power.
Bard: Add a +1 bonus to the bard's Perform check result while using the distraction bardic performance.
Druid: Add a +1/2 bonus to wild empathy checks made to influence a creature's attitude.
Fighter: While he is wearing armor, reduce the fighter's armor check penalty by -1/5 (to a minimum of 0) and increase the maximum Dexterity bonus allowed by the fighter's armor by +1/5. This favored class option can only be taken 10 times, after which the fighter gains no further benefit from it.

Vital Statistics

Table: Yinglet Random Starting Ages
Adulthood Simple1 Moderate2 Complex3
2 years +1d4 +1d6 +2d6
  1. This category includes barbarians, oracles, rogues, and sorcerers.
  2. This category includes bards, cavaliers, fighters, gunslingers, paladins, rangers, summoners, and witches.
  3. This category includes alchemists, clerics, druids, inquisitors, magi, monks, and wizards.
Table: Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
15 years 23 years 30 years +1d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 2'8" +2d8 28 lb. × 1 lb.
Female 2'8" +2d6 28 lb. × 1 lb.

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