User:Cedric

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User with GameOn, North Platte, Nebraska.

This is where I'm going to put my variants for an integrated system of GURPS + AD&D + D&D. These stay separate, as the DM may wish, but can also be integrated as they wish because they are integrated and compatible. This is not canonical material but is it not incompatible with the system. To avoid any spats and confusions. At the request of the 'mins. These are user-generated, homebrew pages, in experimental phase. Feel free to use. If you're Wizards of the Coast, please contact me about material that is meant for you.

Home rule: If PCs fall in love (in-game), they must retire their character.

Main books.


Other ideas (may not be useful or practical):


There are four new classes to balance the classically male classes from regular D&D. Remarkably, the classic classes from the 1st edition are now enhanced -- a near impossible feat for content that has been play-tested for decades.

Campaigns

For players that are getting out of hand, rather than heated arguments, put them in a penalty box of sorts. Make them grab a dice out of the "Jar of Slime" or something and look up the number they call out in a table of punishment.

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