User:Cedric/Biology of D&D
From D&D Wiki
The following constitutes the Kreb's cycle for D&D (only non elven/aryan races, dragonborn, nor shou race which have different biology... see below):
- XP (proteins) is "translated" into HP (lipids) when in the world, creating your power.
- HP gets copied and this temporary extra HP over your MAX_HP becomes useable MANA(cals)/life force,
- This MANA(cals) gets used to create action-slots -- new activity.
- new activity creates new eXPerience.
- repeat
Boom. [Update: This is a STUB and a few tweaks are still necessary for it to be perfectly accurate.]
- MANA accumulates to create HP,
- This HP counts and is stored as your XP,
- XP allows you to create novel actions
- novel actions create new MANA.
- repeat
For shou (asiatic/American Indian):
- XP counts as HP (WISdom)
- HP allows wise actions
- actions gather new MANA
- MANA gathers and gets held as personal power (XP)
- repeat
HP is effectively ATP. But in a pinch your DNA or XP can be converted into HP/ATP for survival. ATP/HP can be converted into MANA at the rate of 1HP=100MANA. And this mana can be converted into motor movement or a round (SPEED).