Knight of the Order of the Union (5e Subclass)
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Knight of the Order of the Union
“ | Everything comes down to balance. One may never accomplish anything truly worth accomplishing without it. Therefore, the multiverse itself may not progress until it is no longer just that: a multiverse. As long as planar opposites are separated, the world is constantly tilting to one side or the other, and it's inevitable that, unless we remedy the patchwork layout of it, it will fall. | ” |
—Edward Drale, knight of The Order |
Prerequisites
- Alignment
True neutral only.
- Skills
Spellcraft 15 ranks, knowledge (the planes) 15 ranks.
- Spells
Able to cast 9th-level spells.
- Special
Must be a member of the Ancient Order of the Sacred Knights of the Great Balancing Union.
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Spells per Day/Spells Known |
---|---|---|---|---|---|---|
1st | +0 | +0 | +0 | +2 | blink 2/day | +1 level of existing spellcasting class |
2nd | +1 | +0 | +0 | +3 | shadow walk 2/day | +1 level of existing spellcasting class |
3rd | +1 | +1 | +1 | +3 | ethereal jaunt 2/day, blink 3/day | +1 level of existing spellcasting class |
4th | +2 | +1 | +1 | +4 | gate 2/day, shadow walk 3/day | +1 level of existing spellcasting class |
5th | +2 | +1 | +1 | +4 | etherealness 2/day, ethereal jaunt 3/day, blink 4/day | +1 level of existing spellcasting class |
6th | +3 | +2 | +2 | +5 | permanent gate, gate 3/day, shadow walk 4/day | +1 level of existing spellcasting class |
Class Skills (2 + Int modifier per level) Concentration (Con), Knowledge (the planes) (Int), Spellcraft (Int). |
Class Features
All the following are class features of the Knight of the Order of the Union:
- Blink (Sp)
Use the Knight of the Order of the Union's highest-leveled spellcasting class + his Knight of the Order of the Union class level. If his highest-leveled spellcasting class is Knight of the Order of the Union, use the second-highest instead of the highest.
- Shadow walk (Sp)
Use the Knight of the Order of the Union's highest-leveled spellcasting class + his Knight of the Order of the Union class level. If his highest-leveled spellcasting class is Knight of the Order of the Union, use the second-highest instead of the highest.
- Ethereal jaunt (Sp)
Use the Knight of the Order of the Union's highest-leveled spellcasting class + his Knight of the Order of the Union class level. If his highest-leveled spellcasting class is Knight of the Order of the Union, use the second-highest instead of the highest.
- Gate (Sp)
The Calling Creatures version of the spell may not be used. Use the Knight of the Order of the Union's highest-leveled spellcasting class + his Knight of the Order of the Union class level. If his highest-leveled spellcasting class is Knight of the Order of the Union, use the second-highest instead of the highest.
- Etherealness (Sp)
Use the Knight of the Order of the Union's highest-leveled spellcasting class + his Knight of the Order of the Union class level. If his highest-leveled spellcasting class is Knight of the Order of the Union, use the second-highest instead of the highest.
- Permanent gate (Sp)
Functions as gate, but the duration is permanent. A Knight of the Order of the Union may have up to (his highest-leveled spellcasting class + his Knight of the Order of the Union class level) / 5 such gates active at a time. If his highest-leveled spellcasting class is Knight of the Order of the Union, use the second-highest instead of the highest. A gate may be dismissed as a full-round action. Use the Knight of the Order of the Union's highest-leveled spellcasting class + his Knight of the Order of the Union class level. If his highest-leveled spellcasting class is Knight of the Order of the Union, use the second-highest instead of the highest.
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