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Weapon (dagger), artifact (requires attunement by a non-evil paladin or cleric)
Said to be blessed by a potent magic, it has the capability to kill fiends with a single blow, or at least impair them for a turn.
Magic Weapon. Almace is a magic weapon that grants a +3 bonus to damage rolls made with it.
Only the Swift. Despite being a dagger, you may only add your Dexterity modifier to attacks made with this weapon.
Fiend Slayer. Upon a successful attack against a fiend, the fiend must make a DC 15 Constitution saving throw, or die with an emanating golden sphere of energy, causing those, within 30ft, who see the light to take 2d4 radiant damage. However for Greater devils they only take an additional 2d4 radiant damage and avoid death, unlike the lesser devils. Destroying the Almace. If you are foolish and lucky enough to stab an Archdevil, the blade ceases to exist.
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