Revolver, Western (3.5e Equipment)

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Revolver, Western
Light Projectile
Critical: 19-20/x2
Range Increment: 50 ft.
Type: Piercing
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine 1
Diminutive 1
Tiny 1
Small 35 gp 2
Medium 35 gp 1d6 4 lb. 5
Large 10
Huge 20
Gargantuan 40
Colossal 80
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Description

The revolver is the staple weapon of the Wild West; operated by pulling back the hammer at the back, and pulling the trigger. A revolver can fire 6 times as a standard action without reloading. Reloading takes 6 bullets, is a full-round action, and provokes attacks of opportunity.

Normally, operating a revolver is a one-hand, standard action; however, you can shoot a revolver with two hands as a move action, at a –4 penalty on attack rolls. You can shoot a revolver with each hand, but you take a penalty on attack rolls as if attacking with two light weapons.

Enhancements

Note: Adamantine western revolvers do not gain the hardness bypass listed below.

Western Revolver Material Enhancements
Material Average Masterwork1 Hardness hp Special
Steel 35 gp 335 gp 10 5
Adamantine 3,035 gp 20 6 Bypass hardness less than 20
Deep Crystal 1,035 gp 10 15 Psionic
Mundane Crystal 335 gp 8 12 No rusting, not metal
Darkwood n/a n/a n/a
Iron, Cold n/a n/a n/a n/a
Mithral 2,035 gp 15 5 1/2 weight
Silver, Alchemical n/a n/a n/a n/a
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.

See Also



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