Spellstealer (5e Subclass)

From D&D Wiki

Revision as of 11:40, 30 January 2021 by Geodude671 (talk | contribs) (Script-assisted: Marking as abandoned all edition-specific pages with needsbalance or stub and no edits for at least 1 year)
Jump to: navigation, search
Recycle.png This page was marked as abandoned on 10:40, 30 January 2021 (MST) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing campaign information.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs


Spellstealer

Why counter a spell when you can make it your own?

Becoming a Spellstealer

Entry Requirements
Skills: Knowledge arcana greater than 9.
Spellcasting: Must be able to cast 3th level spells or above.
Special: Must have been in a magical dual and used counterspells.
Table: The Spellstealer

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +1 +1 +2 Spellsteal
2nd +1 +2 +1 +3 Stolen Spell
3rd +2 +3 +1 +3 Improved Spellsteal
4th +2 +4 +2 +4 Steal Magical Ability
5th +3 +4 +2 +4 Quick Stealspell 1/day

Class Skills (8 + Int modifier per level)
Concentration(Con), Craft(Int), Decipher Script(Int), Knowledge(Int), Profession(Wis)and Spellcraft(Int).

Spellsteal: When a speallstealer attempts a counterspell, if DC of counter is exceeded by 5 or more, spell is 'stolen' this negates it and allows the Spellstealer to cast it as if s/he prepared it

Stolen Spell: any single spell which the Spellstealer has stolen then cast can now be added to his/her spellbook, if a sorcerer this spell is learned, this is only used once, and for one spell

Improved Spellsteal: This gives the Spellstealer Improved counterspelling as a bonus feat, this applies to Spellstealing, if s/he already has improved counterspelling, choose a feat

Steal Magical Ability: This allows the spellstealer to 1/day per level of the Spellstealer, steal a magical or magic like ability, including supernatural or extraordinary abilities or psionics as if it were a spell, Steal DC is at SR check +5

Quick Stealspell: This allows a Spellstealer to Steal even a quickened spell up to 1/day + (if a wizard Int Mod, if a sorcerer Cha Mod)

Ex-Spellstealers

Campaign Information

Playing a Spellstealer

Combat:

Advancement:

Resources:

Spellstealers in the World


NPC Reactions:

Spellstealer Lore

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC Result
11 .
16 .
21 .
26 .

Spellstealer in the Game

Adaptation:

Sample Encounter:

EL whatever:


Back to Main Page3.5e HomebrewClassesPrestige Classes

Home of user-generated,
homebrew pages!


Advertisements: