Way of the Reaper (5e Subclass)
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Way of the Reaper
Monk Subclass
The Ways of the Reaper monastery teach us that while life may be fleeting, its real value is first revealed when one holds it in their hands, with the power to end it. Few scholars have a similar grasp on the machinations of death as the Reaper Monks, having spend years studying how to prolong ones time on earth as well as to end it prematurely. Some say that the monastery is simply a tool for the avatar of death to keep the natural order of things. Whatever the case, a Monk that is trained in the Way of the Reaper is one of the most deadliest foes one can have the misfortune of facing.
- Soul Leech
Starting at level 3, when you choose this tradition, you gain the ability to drain the life force of your foes when you fight. You regain 1 Ki point whenever you reduce a creature to 0 hitpoints. This cannot be done if you have already done it to the targeted creature an amount of times equal to your Wisdom modifier.
- You Cannot Escape
Beginning at 6th level, you can now turn yourself into a phantom, allowing you to catch those who seek to escape their deaths. By spending 2 Ki Points, you would turn into an ethereal-like being, allowing you to phase through mundane objects, have a flight speed equal to your movement, and any attacks against you would be made at disadvantage. This form would last for 1 minute and it can be ended early by the following: making an attack against an enemy, being damaged by any shape or form, or ending it with a Bonus action.
- One Foot in the Grave
Beginning at 11th level, you use your familiarity with death to escape its grasp. When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to be reduced to 1 hit point instead. You may use this feature an amount of times equal to your Wisdom modifier for each long rest.
- Death is Nigh
At Level 17, you can quite literally suck the life out of your enemies. you may spend 10 ki points when you hit a creature with an unarmed strike to deal 10d10 damage to them, then gaining that amount of health back. if it overcomes the amount you have currently it turns into temporary hit points. although if they die you only gain the amount of hp lost (for example if a creature had 30 hp left and you dealt 60 damage, you only gain 30 back).
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