The Butcher (5e Creature)
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The Butcher
Huge fiend (demon), chaotic evil Armor Class 19 (natural armour)
Saving Throws Str +11, Dex +7, Con +12 Magic Resistance. The Butcher has advantage on saving throws against spells and other magical effects. ACTIONSMultiattack. The Butcher can make three attacks, two with his Cleaver and one with his Hook, he may choose to Charge instead. Bloody Cleaver. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 20 (2d12 + 5) Slashing damage and 7 (2d6) Fire damage. Butcher's Hook. Ranged Weapon Attack: +9 to hit, reach 20 ft., one target. Hit: 16 (2d8 + 5) Piercing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be dragged within 5 ft of The Butcher. Repelling Charge. Melee Weapon Attack: +9 to hit, reach 15 ft., any in the straight 15 ft charge line. Hit: The Butcher Charges in a 15 ft line, each creature in that line must succeed on a DC 17 Dexterity saving throw or 16 (2d8 + 5) Bludgeoning damage and 5 (2d4) Fire Damage, taking half on a Success. On a failed save, the creature is thrown 20 ft away from The Butcher.
LEGENDARY ACTIONSThe Butcher can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Butcher regains spent legendary actions at the start of his turn. Summon Flame. Ranged Weapon Attack +7 to hit, range 60 ft., one target. Hit: 11 (3d6) Fire damage. Repelling Charge (Costs 2 Actions). The Butcher uses his Repelling Charge. |
"The truth about the Butcher demon was more startling than I ever anticipated. Evidently, there are many of them within the Burning Hells, though they used to be solely under Diablo's command. The butchers are stitched together from the parts of other demons to combine their strengths, then given life through wicked magic." |
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