Haunter (5e Creature)

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Haunter

Medium undead, any alignment


Armor Class 13
Hit Points 82 (15d8 + 15)
Speed 0 ft., fly 30 ft.


STR DEX CON INT WIS CHA
1 (-5) 16 (+3) 12 (+1) 14 (+2) 12 (+1) 17 (+3)

Damage Immunities poison
Condition Immunities grappled, poisoned, prone, restrained
Senses darkvision 120 ft., passive Perception 11
Languages Auran, understands Common but doesn't speak it
Challenge 3 (700 XP)


Cursed Body. A creature that hits the haunter with a melee attack while within 5 feet of it must succeed on a DC 13 Wisdom saving throw or be frightened of the haunter for 1 minute. A creature can repeat this saving throw at the start of each of its turns, ending the effect on a success.

ACTIONS

Multiattack. The haunter makes two attacks, either with its night shade or with its shadow ball.

Night Shade. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 15 necrotic damage.

Shadow Ball. Ranged Spell Attack: +5 to hit, range 20/60 ft., one target. Hit: 13 (3d6 + 3) psychic damage.



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