Dragapult (5e Creature)

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Dragapult

Medium undead, any alignment


Armor Class 19 (natural armor)
Hit Points 195 (23d8 + 92)
Speed 0 ft., fly 60 ft.


STR DEX CON INT WIS CHA
11 (+0) 22 (+6) 18 (+4) 17 (+3) 18 (+4) 16 (+3)

Saving Throws Dex +10, Con +8, Wis +8
Condition Immunities prone
Senses darkvision 60 ft., passive Perception 14
Languages the languages it knew in life
Challenge 10 (5,900 XP)


Turn Immunity. The dragapult is immune to effects that turn undead.

Clear Body. The dragapult is immune to any effect that would cause it to gain disadvantage on attack rolls, ability checks, or saving throws.

Cursed Body. A creature that hits the dragapult with a melee attack while within 5 feet of it must succeed on a DC 16 Wisdom saving throw or be frightened of the dragapult for 1 minute. A creature can repeat this saving throw at the start of each of its turns, ending the effect on a success.

Infiltrator. The dragapult has advantage on attack rolls against creatures and objects with an armor class of 16 or higher.

ACTIONS

Multiattack. The dragapult makes two dragon dart attacks.

Dragon Dart. Ranged Weapon Attack: +10 to hit, range 80/320 ft., one target. Hit: 18 (4d6 + 4) force damage. Upon impact, the dart transforms into a dreepy. The dreepy acts as an ally of the dragapult and obeys its spoken commands. The dreepy remains for 1 hour, until the dragapult dies, or until the dragapult dismisses it as a bonus action.



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