Matatabi (Shinobi World Supplement)

From D&D Wiki

Revision as of 07:34, 7 January 2021 by Ref3rence (talk | contribs)
Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Naruto franchise, and/or include content directly affiliated with and/or owned by Viz Media. D&D Wiki neither claims nor implies any rights to Naruto copyrights, trademarks, or logos, nor any owned by Viz Media. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Matatabi, the Two-Tailed Nekomata

Gargantuan beast, lawful good


Armor Class 22 (Chakra armor)
Hit Points 332 (19d20 + 133)
Speed 50 ft.


STR DEX CON INT WIS CHA
27 (+8) 14 (+2) 25 (+7) 18 (+4) 15 (+2) 24 (+7)

Saving Throws Dex +9, Con +14, Wis +9, Cha +14
Skills Acrobatics +9, Intimidation +14, Perception +9
Damage Resistances Fire
Damage Immunities bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities blinded, prone
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages Common, Primordial
Challenge 23 (50,000 XP)


Legendary Resistance (3/Day). If Matatabi fails a saving throw, it can choose to succeed instead.

Chakra. Matatabi has 80 chakra points which it can expend. Matatabi regains 8 chakra points at the end of each of its turns.

ACTIONS

Multiattack. Matatabi makes one bite attack, two claw attacks, and one tail attack.

Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing.

Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) fire damage.

Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) Fire damage.

Frightful Presence. Each creature of the Matatabi’s choice that is within 120 feet of and aware of it must succeed on a DC 22 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Frightful Presence for the next 24 hours.

Nezumi Kedama (10 Chakra). Matatabi chooses a space within 60 feet and fires a 10 foot radius fireball centered on that point. Every creature within range must succeed a DC 22 Dexterity saving throw or take 36 (8d8) fire damage on a failed save, or half as much damage on a successful one.

Tailed Beast Bomb (20 Chakra). Matatabi chooses a space within 120 feet and fires a 20 foot radius sphere of chakra centered on that point. Every creature within range must succeed a DC 22 Dexterity saving throw or take 63 (10d10 + 4) force damage on a failed save, or half as much damage on a successful one.

Genjutsu Release (3 Chakra). Matatabi ends the effects of genjutsu on one creature within its reach.

Chakra Transfer. One creature Matatabi touches regains any number of hit points, and Matatabi loses an equal number.


LEGENDARY ACTIONS

The Matatabi can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Matatabi regains spent legendary actions at the start of its turn.

Tail Attack. Matatabi makes a tail attack.

Gather Chakra. Matatabi regains 8 Chakra.

Matatabi.png
Matatabi

Compared to most of the tailed beasts, Matatabi has shown to be respectful and polite towards others, often using formal language and honorifics, even when talking to humans.


Back to Main Page5e HomebrewCreatures Back to Main Page5e HomebrewCampaign SettingsShinobi World

Home of user-generated,
homebrew pages!


Advertisements: