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Abra
Small humanoid, any alignment
Armor Class 12
Hit Points 21 (6d6)
Speed 30 ft.
Saving Throws Wis true Skills Arcana +4 Damage Resistances psychic
Senses passive Perception 11
Languages Understands Common but doesn't speak, telepathy 30 ft.
Challenge 1/4 (50 XP)
Inner Focus. The abra has advantage on saving throws against being charmed or frightened.
ACTIONS
Psywave. Ranged Spell Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) psychic damage.
Teleport. The abra magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
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The abra has incredible psychic potential at its fingertips, but its attacks are weak, and it typically only uses its abilities to escape from combat. That's a different story, however, when it begins to mature and evolves into a kadabra.
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