Master Dual-Wielder (5e Subclass)

From D&D Wiki
Revision as of 01:19, 30 December 2020 by 177.23.19.91 (talk)
Jump to navigation Jump to search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing campaign information.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Work In Progress


Master Dual-Wielder

Master Dual-Wielder

Glorious! Don't be afraid, to lead the way, with thy sword! Glorious! You are the chosen one, go, spread your grace!
—Falaschi

All fighters have a specialty, the Master Dual-wielder is better at fighting with two weapons than any other character. As a Master Dual-Wielder you exchange the variety of your bonus feats for proficiency with two-weapon fighting.

Becoming a Master Dual-Wielder

Characters pursue this class if they are dedicated to the two weapon fighting style, otherwise, they can't fully appreciate the power of this class. Most importanat stats are Dexterity and Constitution. You will still be the frontline in your party.

Entry Requirements
Feats: Weapon Finesse, Two-Weapon Fighting, Improved Two-Weapon Fighting, Two-Weapon Defense, Improved Two-Weapon Defense.
Special: You must defeat a opponent who uses two weapons in a duel, with two weapons, but do not have to kill him, unless you are evil.
Special*: You must swear to some God of Battle/War/Art in your campaign, devotion to the martial style of two weapons, thus focusing your life to improve this style over all others, never evolving any other fighting style again.

This is a Martial Style Devotion. Subjective, so is a optional requirement for the DM. If the campaign have this requirement, a whole religious story will be added to the class, if not, it will just be a normal fighter variation.

Table: The Master Dual-Wielder

Hit Die: D10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 Two Weapon Finesse, Ambidextrous, Over-Sized Dualwield
2nd +2 +3 +3 +0 Two-Weapon Combo: 1 Stack
3rd +3 +3 +3 +1 Two-Weapon Harmony
4th +4 +4 +4 +1 Two-Weapon Combo: 2 Stacks
5th +5 +4 +4 +2 Two-Weapon Rend, Greater Two-Weapon Fighting, Greater Two-Weapon Defense
6th +6 +5 +5 +2 Two-Weapon Combo: 3 Stacks.
7th +7 +5 +5 +3 Two-Weapon Focus
8th +8 +6 +6 +3 Two-Weapon Combo: 4 Stacks
9th +9 +6 +6 +4 Two-Weapon Guard
10th +10 +7 +7 +5 Perfect Two-Weapon Combo: 5 Stacks, Perfect Two-Weapon Fighting, *Full Of Grace*

Class Skills (4 + Int modifier per level)
Balance(dex), Climb(str), Escape Artist(dex), Hide(dex), Intimidate (cha), Jump(str), Knowledge - Dual-Wield Style (int)*, Listen (wis),
Move Silently(dex), Ride(dex), Spot(wis), Swim(str), Tumble(dex), Use Rope(dex)


Class Features

All of this classes abilities are geared towards the two weapon fighting style. All of the class features only work if you are holding two weapons. All of the following are class features of the Master Dual-Wielder.


Two-Weapon Finesse: The Master Dual-Wielder fights attacking weak points. He can use Dexterity instead of Strenght on damage while fighting with two-weapons.

Ambidextrous: The Master Dual-Wielder has no off-hand. He consider the full modifier on damage for both hands, instead of using half in a off-hand.

Over-Sized Dual-Wield: The Master Dual-Wielder can consider any one-handed weapon of your size as light weapons for HIMSELF, they continue the same thing for external tests.

Two-Weapon Combo: The Master Dual-Wielder becomes more and more adapted to battle when he recognizes his opponent's weaknesses. At the 2th level, after hit an opponent with each of your two weapons on the same turn, the Master Dual-Wielder gains +1 to Attack, Damage and Dodge Armor Class against this opponent, can stack to +2 at 4th level after hitting the opponent with both weapons again, +3 at 6th level, +4 at 8th level, +5 at 10th level.

Two-Weapon Harmony: When fighting with two weapons and making an attack of opportunity, a standard attack or an charge, the Master Dual-Wielder may attack once with your second weapon in addition to the single attack you are normally allowed. If making an attack of opportunity, both attacks must be directed at the opponent who triggered the attack.

Two-Weapon Rend: If the Master Dual-Wielder hits an opponent with a weapon in each hand in the same round, he automatically rend the opponent. This deals additional damage equal to the base damage of the bigger weapon plus 1,5x Dexterity modifier. The Master Dual-Wield can only rend once per round, regardless of how many successful attacks he makes.

Greater Two-Weapon Fighting: Greater Two-Weapon Fighting Feat

Greater Two-Weapon Defense: Greater Two-Weapon Defense Feat

Two-Weapon Focus: When the Master Dual-Wielder wield two identical weapons, one weapon in each hand, the penalty on attack rolls for fighting with two weapons is reduced by 2 in each hand.

Two-Weapon Guard (Ex): If the Master Dual-Wielder are fighting with two weapons, he can use one of them to defend. In a full attack action, he can gives up all the attacks of one of his weapons on this round. This gives +2 Shield Bonus to Armor Class and a +4 to attack rolls for the other weapon, until his next turn. The Master Dual-Wielder can use this while is Fighting Defensively.

Perfect Two-Weapon Combo: When the Two-Weapon Combo reach 5 Stacks against an opponent, the critical threat against him is doubled.

Perfect Two-Weapon Fighting: Perfect Two-Weapon Fighting Feat

*Full of Grace*: The Master Dual-Wielder delight your spectators in their fights, they tend to be more friendly and respectful to him after seeing he fighting. This skill must be interpreted by the DM in the way that he wants, is only a final complement for the class, a fighter who has reached the perfection of his abilities. This skill is optional for the campaign.


Ex-Master Dual-Wielders

If the special requirement of the swear is broken, all the class-skills will be lost and the character receive a divine curse from the sworn God;

Eternal Exhaustion: Moves at half speed, can´t run and takes a -6 penalty to Strength and Dexterity. Infinite Duration. It cannot be removed with "Remove Curse" or any normal ways, only a "Miracle" or "Wish" can cure this. God's forgiveness also work.




Campaign Information

Playing a Master Dual-Wielder

Combat:

Advancement:

Resources:

Master Dual-Wielders in the World


NPC Reactions:

Master Dual-Wielder Lore

Characters with ranks in Knowledge (History) and Knowledge (Religion)* can research about the Master Dual-Wielder class to learn more about them. When a character makes a skill check, read or paraphrase the following informations.

Knowledge(History)
DC Result
10
15
20
25
Knowledge(Religion)*
DC Result
15
20
25
30

Master Dual-Wielders in the Game

Adaptation: .

Sample Encounter: .

EL : .


Back to Main Page3.5e HomebrewClassesPrestige Classes