Sephiroth (5e Creature)
From D&D Wiki
Sephiroth
Medium aberration, neutral evil Armor Class 18 (natural armor)
Saving Throws Str +13, Dex +10, Con +11, Wis +9 Elemental Spellcasting. Sephiroth’s spellcasting ability is Charisma (spell saving throw DC 19). He can innately cast the following spells while he is immune to their corresponding damage types, requiring no material components: Legendary Resistance (3/Day). If Sephiroth fails a saving throw, he can choose to succeed instead. Magic Resistance. Sephiroth has advantage on saving throws against spells and other magical effects. Magic Weapons. Sephiroth’s greatsword is a magical weapon. One-Winged Angel. Sephiroth can use a bonus action to sprout a single wing. He gains a flying speed of 60 feet, and can use a bonus action to Dash on each of his turns. When he takes the Dash action this way, opportunity attacks against him are made with disadvantage until the end of his turn. Regeneration. Sephiroth recovers 15 hit points at the start of each of his turns as long as he has at least 1 hit point remaining. ACTIONSMultiattack. Sephiroth makes two greatsword attacks. Greatsword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 7) slashing damage. Special Attack (Recharge 5-6). Sephiroth uses one of the following attack actions. Heartless Angel (Recharge 6). Sephiroth magically brings one creature within 60 feet that he can see to the brink of death. The creature must succeed on a DC 19 Constitution saving throw or drop to 0 hit points. Once the saving throw has been resolved, that creature is immune to Sephiroth’s Heartless Angel action for 8 hours.
LEGENDARY ACTIONSSephiroth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Sephiroth regains spent legendary actions at the start of his turn. Flash Step. Sephiroth moves up to his movement speed without provoking opportunity attacks. |
The name Sephiroth is spoken with a mix of fear and dismay throughout the land. Once revered as the greatest of heroes, this stoic silver-haired swordsman has sunk to the deepest depths of infamy, slaughtering and manipulating others in pursuit of an unfathomable purpose. Superhuman. Sephiroth was a member of SOLDIER, a group of warriors said to have been enhanced through unknown means to make them stronger, faster, and smarter than the average warrior. Sephiroth was the ultimate exemplar of this program, and while he has long since cut ties with SOLDIER, his uncanny abilities remain. Master Swordsman. Sephiroth wields the Masamune, a greatsword whose slender blade is longer than he is tall. Such is his skill and inhuman strength that he can wield this blade singlehanded without any loss of skill, and such is his speed that he can swing the blade faster than the eye can see. A well-known story claims that Sephiroth once felled a fire giant with what appeared to be a single stroke, but when his comrades examined the body they found eight separate cuts that had been made near-simultaneously. Variant: No Infusions |
Back to Main Page → 5e Homebrew → Creatures