|
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Creatures Inc., Game Freak, and Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Creatures Inc., Game Freak, and Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page. |
|
Shedinja
Small undead, any alignment
Armor Class 23 (natural armor)
Hit Points 1 (1d6 - 3)
Speed 25 ft., fly 30 ft.
Saving Throws Str +3, Dex +6, Con +0, Int +4, Wis +3, Cha +5
Senses passive Perception 10
Languages Understands Auran and Common but can't speak
Challenge 5 (1,800 XP)
Avoidance. If the shendinja is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Wonder Guard. The shedinja is immune to damage from all attacks, unless the attack is a critical hit. In addition, it has advantage on all saving throws, and takes no damage from magic missile.
ACTIONS
X-Scissor. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
|
|
Back to Main Page → 5e Homebrew → Creatures