Berserker, Variant (5e Subclass)

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Revision as of 12:21, 4 December 2020 by DonMafia (talk | contribs) (I reworded the second feature of Frenzy to make it less confusing. Previous wording would have made it near impossible to succeed.)
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Path of the Berserker, Variant

Frenzy

Starting when you choose this path at 3rd level, you can go into a frenzy when you Rage. If you do so, for the duration of your Rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your Rage ends, you suffer one level of exhaustion.

  • When your rage ends after using your Frenzy feature, you can make a DC 14 Constitution saving throw to avoid gaining a level of exhaustion. The DC increases by 2 each time you use the feature after the first, resetting after you finish a long rest.

Mindless Rage

Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your Rage, the effect is suspended for the duration of the Rage.

Frenzied Fury

Beginning at 10th level, While in Frenzy, you can make two melee weapon attacks as a bonus action.

Retaliation

Starting at 14th level, when you take damage from a creature that is in your reach, you can use your reaction to make a melee weapon attack against that creature.


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