Toxic Sludge (5e Creature)

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Toxic Sludge

Medium ooze, unaligned


Armor Class 13 (natural armor)
Hit Points 45 (7d8 + 14)
Speed 20 ft.


STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 15 (+2) 2 (-4) 14 (+2) 6 (-2)

Skills Perception +3
Damage Vulnerabilities cold
Damage Immunities acid, poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone, unconscious
Senses blindsight 30 ft., passive Perception 13
Languages
Challenge 2 (450 XP)


Charge. If the toxic sludge moves at least 15 feet straight toward a target and then hits it with a pseudopod attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage.

Toxic Body. A creature that touches the toxic sludge takes 5 (1d10) poison damage (already included in melee attacks).

Slippery. The toxic sludge has advantage on ability checks and saving throws made to escape a grapple.

Standing Leap. The toxic sludge's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

ACTIONS

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 5 (1d10) poison damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. A creature can repeat this save at the end of each of its turns, ending the effect on itself on a success.


Distantly related to the common slime, the toxic sludge takes down its prey with potent toxins and a disarmingly toothy smile.

Ooze Nature. A toxic sludge doesn't require sleep.


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