Heavenly Slime
Medium ooze, lawful neutral
Armor Class 14 (natural armor)
Hit Points 36 (8d8)
Speed 20 ft., fly 40 ft.
Damage Resistances radiant Damage Immunities acid, poison, psychic Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone, unconscious
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 12
Languages —
Challenge 2 (450 XP)
Charge. If the slime moves at least 20 feet straight toward a target and then hits it with a pseudopod attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage.
Flyby. The slime doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Slippery. The slime has advantage on ability checks and saving throws made to escape a grapple.
ACTIONS
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) acid damage.
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Crystal slimes on the purple spectrum grow wings much like their royal creator, becoming aerial threats.
Ooze Nature. A heavenly slime doesn't require sleep.
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