Crystal Slime (5e Creature)
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Crystal Slime
Medium ooze, lawful neutral Armor Class 13 (natural armor)
Damage Resistances radiant Charge. If the slime moves at least 15 feet straight toward a target and then hits it with a pseudopod attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. Slippery. The slime has advantage on ability checks and saving throws made to escape a grapple. Standing Leap. The slime's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. ACTIONSMultiattack. The crystal slime makes three crystal shard attacks. Crystal Shard. Ranged Weapon Attack: +6 to hit, range 30/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Pseudopod. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) acid damage plus 7 (1d8 + 3) piercing damage.
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The blue-spectrumed crystal slimes specialize in growing and ejecting pointed crystal shards from their gelatinous bodies. Ooze Nature. A crystal slime doesn't require sleep. |
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