Pinky (5e Creature)

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Pinky

Tiny ooze, unaligned


Armor Class 15 (natural armor)
Hit Points 45 (7d4 + 28)
Speed 30 ft.


STR DEX CON INT WIS CHA
4 (-3) 12 (+1) 18 (+4) 2 (-4) 12 (+1) 15 (+2)

Damage Vulnerabilities cold
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone, unconscious
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 11
Languages
Challenge 1/2 (100 XP)


Charge. If the pinky moves at least 15 feet straight toward a target and then hits it with a pseudopod attack on the same turn, the target takes an extra 1 bludgeoning damage.

Knockback. When the pinky is hit with a melee attack, it is flung in a straight line 20 feet directly away from the creature which hit it.

Slippery. The pinky has advantage on ability checks and saving throws made to escape a grapple.

Standing Leap. The pinky's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

ACTIONS

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 (1d2) acid damage.


A simple, gelatinous creature that swallows anything and everything whole. It takes a long time to digest anything. Pinkies are some of the smallest slimes ever recorded, and their extreme cellular density makes them incredibly durable for their small size. Pinky gel fetches a high price due to its unique elastic properties.

Ooze Nature. A pinky doesn't require sleep.


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