Sand Slime (5e Creature)
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Sand Slime
Medium ooze, unaligned Armor Class 12 (natural armor)
Damage Vulnerabilities cold Charge. If the slime moves at least 15 feet straight toward a target and then hits it with a pseudopod attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. Slippery. The slime has advantage on ability checks and saving throws made to escape a grapple. Standing Leap. The slime's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. ACTIONSPseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) acid damage.
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A simple, gelatinous creature that swallows anything and everything whole. It takes a long time to digest anything. Deserts are very dry, but the sand slime seems to have successfully adapted to the harsh conditions by becoming a pile of living sand. Ooze Nature. A sand slime doesn't require sleep. |
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