Auroch (5e Creature)

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Revision as of 14:26, 3 November 2020 by Bigboymemezone (talk | contribs) (Lowered stats to be more comparable to the SRD rhino (also CR 2).)
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Aurochs

Large beast, unaligned


Armor Class 12 (natural armor)
Hit Points 42 (5d10 + 15)
Speed 40 ft.


STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 16 (+3) 2 (-4) 10 (+0) 6 (-2)

Senses passive Perception 10
Languages
Challenge 2 (450 XP)


Powerful Build. The aurochs counts as one size larger when determining the aurochs' carrying capacity and the weight it can push, drag, or lift.

Charge. If the aurochs moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

ACTIONS

Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.


300px-Aurochs.jpg
An aurochs (source)

The aurochs are grand oxen creatures, originally from the Beastlands but managed to migrate to Faerun and now wander the plains. This large, horned bull has a dirty black hide and an aggressive temper. Its horns are wide and sharp.


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