Auroch (5e Creature)

From D&D Wiki

Jump to: navigation, search

Aurochs[edit]

Large beast, unaligned


Armor Class 14 (natural armor)
Hit Points 42 (5d10 + 15)
Speed 50 ft.


STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 16 (+3) 2 (-4) 10 (+0) 6 (-2)

Senses passive Perception 10
Languages
Challenge 2 (450 XP)


Powerful Build. The aurochs counts as one size larger when determining the aurochs' carrying capacity and the weight it can push, drag, or lift.

Charge. If the aurochs moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

ACTIONS

Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 6) bludgeoning damage.


300px-Aurochs.jpg
An aurochs (source)

The aurochs are grand oxen creatures, originally from the Beastlands but managed to migrate to Faerun and now wander the plains. This large, horned bull has a dirty black hide and an aggressive temper. Its horns are wide and sharp.



Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: