Grave Sorcerer (5e Subclass)
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Grave Sorcerer
Sorcerous origin
The essence of undeath—the antithesis of life—permeates your soul. Is your bloodline cursed? Were you born in the shadow of a vampire’s castle, or from parents experimented upon by a vile lich? Are you ridden by the spirit of a long-dead ancestor? Should you have died in the womb, holding on only through some undeveloped iron will or stroke of luck? Or is the answer far more sinister, a secret to which even you are not privy?
- Graveborn
Due to the touch of death on your soul, you gain the following spells at the listed sorcerer level. These spells do not count against the number of sorcerer spells you know.
- 1st Inflict Wounds, ray of sickness
- 3rd gentle repose, ray of enfeeblement
- 5th animate dead, Vampiric Touch
- 7th blight, death ward
- 9th antilife shell
- Control Undead
Starting at 1st level, as an action, you can target one undead that you can see within 30 feet. The target undead must make a Wisdom saving throw against your sorcerer spell save DC. On a failed save, the target must obey your commands for the next 24 hours, until you use this power again or until you or an ally of yours attack it. Undead whose challenge rating is greater than 1/4 your sorcerer level are immune to this effect. You can use this ability a number of times equal to your Charisma Modifier. Can be used again after a long rest.
Endurance of the Dead
Starting at 1st level you gain the sturdiness of the undead. Your body feels numbed to pain giving you an AC equal to 13+ your dex modifier while you arent wearing armor.
- Servant of the Grave
At 6th level, you gain the knowledge of how to create a flesh golem, however you can not have any other undead under your control while you command a flesh golem. You must have the proper materials and cast animate dead on them as a 1 hour ritual. It is permanently under your control following verbal commands , and can be altered depending on what creatures are used to make it. If it falls in battle it can be brought back by replacing lost limbs and casting animate dead, or by preforming the ritual again to make another. Additional limb abilities are up to the dms discretion.
Materials: 2 arms, 2 legs with feet, 1 torso and pelvis, 1 or 2 heads( 2nd head optional), 1 tail (optional), 2 hands, You also can cast speak with the dead at will.
- Skin of the Grave
At 14th level, your Control Undead ability recharges on a short rest. In addition, your body takes on some traits of undeath. You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t silvered. Spells such as detect evil and good detect you as though you were undead.
- Power of the Grave
At 18th level, you take on further undead traits. You no longer need to eat, drink, breathe, or sleep (though you still require four hours of rest, similar to the elven trance, to complete a long rest). Once per long rest , you may cast the spell Finger of Death using this ability.
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