Snithernash
Large monstrosity, any chaotic
Armor Class 14 (natural armor)
Hit Points 49 (9d10)
Speed 40 ft., climb 20 ft.
Skills Deception +4, Stealth +4
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages Common
Challenge 3 (700 XP)
Squeeze. The snithernash is treated as a Small creature when determining if it can fit into a space.
ACTIONS
Multiattack. The snithernash makes one bite attack and one claw attack. It can replace the bite attack with its Memory Slurp.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (3d4 + 2) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d6) slashing damage.
Memory Slurp. A creature of snithernash's choice which is within 5 feet makes a DC 11 Constitution saving throw, forgetting the past 10 (1d10 + 5) hours on a failed save. A creature which makes this save successfully is immune to the snithernash's Memory Slurp for 24 hours.
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Art by Jonathan Wojcik
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The snithernash is a soft, flexible pseudomammaloid with a tough, elastic inorganic skin and serpentine spinal column, constantly contorting and rippling with an almost weightless grace. Carnivorous, it prefers to prey on small avians, rodents and reptiles, easily pursuing prey into tight hiding spaces.
Lacking eyes, a snithernash senses its surroundings primarily through its delicate, branching tongue, sensitive to light and vibration as well as taste and smell. Nematocysts lining this same tongue deliver a psychotropic toxin causing a permanent loss of several hours of memory, typically erasing any knowledge of the snithernash's presence.
Snithernash blood is an oily rainbow of hues in direct light, and their rubbery skin smells like burning charcoal.
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