Shrewmorgue (5e Creature)
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Shrewmorgue
Huge monstrosity, chaotic evil Armor Class 19 (natural armor)
Saving Throws Con +9, Wis +6, Cha +4 Exobody. When a shrewmorgue is reduced below 25 hit points, it gains 35 (10d6) temporary hit points and its inner body detaches. The inner body has the statistics of a rat, and regrows into a shrewmorgue in 6 (1d10 + 1) months. The shrewmorgue, meanwhile, dies 1d5 rounds later. Keen Smell. The shrewmorgue has advantage on Wisdom (Perception) checks that rely on smell. Rampage. When the shrewmorgue reduces a creature to 0 hit points with a melee attack on its turn, the shrewmorgue can take a bonus action to move up to half its speed and make a claw or whip attack. Standing Leap. The shrewmorgue's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start. ACTIONSMultiattack. The shrewmorgue makes one attack with either its claw or its whip, one attack with its tail, and one with either its bite or its eye beam, if recharged. Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage plus 11 (2d10) lightning damage.. If the target is a Medium or smaller creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the shrewmorgue can't attack another target with its bite or eye beam. Claw. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 37 (7d8 + 6) slashing damage. Eye Beam (Recharge 5-6). Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 22 (5d6 + 5) piercing damage, and can immediately target another creature within 10 ft. with a cumulative -1 penalty to hit and -4 to damage for each hit. This action can't target same creature more than once a round. Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) slashing damage plus 11 (2d10) lightning damage. Whip. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 34 (5d12 + 2) slashing damage. Skull Bomb. The shrewmorgue detaches its skull and throws it up to 40 feet away, along with any creature it has grappled with its bite. Each creature within a 20 foot radius sphere centered on where the skull lands must make a DC 20 Dexterity saving throw. A creature takes 31 (9d6) fire damage plus 31 (9d6) piercing damage on a failed save, or half as much damage on a successful one. The shrewmorgue can no longer use its bite or eye beam attacks.
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The true body of the shrewmorgue is a diminutive, insectivorous mammaloid interested in little outside food, avoiding confrontation with anything more formidable than slugs, worms and arthropods. |
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