Imperturbable (5e Feat)

From D&D Wiki
Revision as of 04:34, 31 August 2020 by IntellectMaster (talk | contribs) (Fixed the wording, Green Dragon!)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Imperturbable

Prerequisites: The ability to cast spells, constitution of 18 or higher.
You have trained your mind to be completely detached from pain while channeling a spell.

  • Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
  • Damage that doesn't knock you unconscius doesn't interrupt your concentration.



Back to Main Page5e HomebrewFeats