Deep Forest Emergence (5e Spell)

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Revision as of 17:00, 11 August 2020 by ParkerVR (talk | contribs) (ParkerVR moved page Deep Forest Bloom (5e Spell) to Deep Forest Emergence (5e Spell): Name change)
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Deep Forest Emergence
5th-level Transmutation (ritual)
Casting time: 1 action
Range: 50 feet
Components: V,S,M (A handful of roots)
Duration: 24 hours


Plant vines into the ground and choose 3 locations within 50 feet. On your next turn, a Living Root emerge from the ground at each of these locations. Creatures within 10 feet of a summoning plant must succeed a DC 13 Dexterity saving throw or be knocked prone.

Living Roots summoned by this spell are under your control. On each turn, you may use a bonus action to select a target, which all roots within range will attack. Control of Living Roots is lost after 24 hours, but the plants will persist.

Casting Plant Growth on these roots causes them to Deep Forest Bloom, growing flowers that exude sleep pollen. Living creatures (other than you) starting their turns within 20 feet of a Living Root must succeed a Wisdom saving throw or fall asleep.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, extend the range by 20 feet and summon 2 more Living Roots for each level above 5th.

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