Living Root (5e Creature)
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Medium plant, unaligned
Saving Throws Str +5, Con +6
Deep Forest Bloom. Casting plant growth on the root causes it to bloom, growing flowers that exude sleep pollen for 1 minute. Living creatures other than the caster that start their turns within 20 feet of a blooming root must succeed on a DC 14 Constitution saving throw or fall asleep.
Root Thwack. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.