Turtle (3.5e Creature)

From D&D Wiki

Revision as of 12:51, 16 July 2020 by Green Dragon (talk | contribs) (Reverted edits by 87.7.89.10 (talk) to last revision by Coaldstone)
Jump to: navigation, search

Turtle

Turtle

CR 1/3

N Small animal
Init/Senses +0/low-light vision; Listen +1, Spot +1
AC 17, touch 11, flat-footed 17
(+6 natural, +1 small)
hp 11 (1d8 HD)
Fort/Ref/Will +5/+0/+3
Speed 15 ft. (3 squares), 20 ft. swim speed
Melee bites +2 (1d4+1)
Base Atk/Grp +0/&minus ;3
Abilities Str 12, Dex 11, Con 16, Int 1, Wis 12, Cha 3
SQ Hide in Shell
Feats Alertness
Skills Swim +5, Listen +1, Spot +1
Advancement

Hide in Shell (Ex): A turtle making a total defense action gets a +8 competence bonus to its armor class instead of the typical +4 dodge bonus.


Strategies and Tactics

Turtles hide in their shell and wait.

Sample Encounters

A turtle stumbles out of the water and the party eats it.

Ecology

Environment:Anywhere with water.

Typical Physical Characteristics:It looks like a turtle. Seriously, there is no entry for it in the monster manual.

Alignment:Neutral

Lore

It is a turtle. It does turtle things.

Maybe it has a silver piece in it's den?

Typical Treasure

Animals don't carry treasure

For Player Characters

A turtle can serve as a familiar for a sorcerer or wizard. The turtle grants its master +3 on swim checks.


Template:3.5e Creatures CR 1/3 Breadcrumb

Home of user-generated,
homebrew pages!


Advertisements: