Turtle (3.5e Creature)
From D&D Wiki
Turtle[edit]
N Small animal | |
Init/Senses | +0/low-light vision; Listen +1, Spot +1 |
AC | 17, touch 11, flat-footed 17 (+6 natural, +1 small) |
hp | 11 (1d8 HD) |
Fort/Ref/Will | +5/+0/+3 |
Speed | 15 ft. (3 squares), 20 ft. swim speed |
Melee | bites +2 (1d4+1) |
Base Atk/Grp | +0/&minus ;3 |
Abilities | Str 12, Dex 11, Con 16, Int 1, Wis 12, Cha 3 |
SQ | Hide in Shell |
Feats | Alertness |
Skills | Swim +5, Listen +1, Spot +1 |
Advancement | — |
Hide in Shell (Ex): A turtle making a total defense action gets a +8 competence bonus to its armor class instead of the typical +4 dodge bonus.
Strategies and Tactics[edit]
Turtles hide in their shell and wait.
Sample Encounters[edit]
A turtle stumbles out of the water and the party eats it.
Ecology[edit]
Environment:Anywhere with water.
Typical Physical Characteristics:It looks like a turtle. Seriously, there is no entry for it in the monster manual.
Alignment:Neutral
Lore[edit]
It is a turtle. It does turtle things.
Maybe it has a silver piece in it's den?
Typical Treasure[edit]
Animals don't carry treasure
For Player Characters[edit]
A turtle can serve as a familiar for a sorcerer or wizard. The turtle grants its master +3 on swim checks.
Back to Main Page → 3.5e Homebrew → Creatures → CR 1/3