Spiked Chain Master (5e Feat)
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Spiked Chain Master
Prerequisites: Dexterity 13 or higher
You have mastered the fearsome spiked chain techniques of the Shadar-Kai Shadow Dancers and improved on your skills.
With a bonus action You may choose to take the following forms:
- Offensive form: When you hit a creature with the spiked chain,you do a additional 1d4 piercing damage
- Defensive form: You gain 1 AC to your total armor.
Additionally, when you hit a creature with the spiked chain, you may use your bonus action to force the target to make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Dexterity Modifier) or suffer one additional effect of your choice:
- The target is restrained(escape DC = 8 + your proficiency bonus + your Dexterity Modifier) if it is a Medium or smaller creature. Until the grapple ends, the target is restrained, and you can’t grapple another target.
- The target is knocked prone takes 1d10 fall damage.
- The target takes 1d8 piercing damage. This damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Spiked chain stats as per Mike Mearl
- Martial weapon, 2-handed, finesse, 10 ft. reach, d8 slashing damage
https://www.sageadvice.eu/2018/08/02/spiked-chains-i-dont-have-any-stats-for-them-any-ideas/
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