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Frost Atronach
Large lesser daedra, neutral
Armor Class 16 (natural armor)
Hit Points 118 (4d10+98)
Speed 20 ft.
Damage Vulnerabilities Fire Damage Immunities Cold, poison Condition Immunities Fatigued,Unconscious,Poisoned
Senses passive Perception 10
Languages None
Challenge 4 (1,100 XP)
'Freezing aura' Enemies that are five feet or less take 1d4 cold damage on the start of their turn
Icy attacks When a Frost atronach deals cold damage to a target, have the target roll a con save of (10+cold damage taken). If they fail, part of their body is encased in ice, increasing their AC by 1, but decreasing movement speed by 10, decreasing weapon damage by 3, and giving the target disadvantage on all skill rolls for 1d6 rounds or until ice is melted. (Icy attack effects stack up to 3 times where any target with a size medium or smaller will be Incapacitated by the ice)
ACTIONS
Frost Swipe Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15(3d10) Bludgeoning damage and 6(2d6) Cold damage
Freeze wave Melee Spell Attack: Dex save of 14, reach 5 ft., all targets around the atronach. Hit: 28(14d4) cold damage(recharge 3 rounds)
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A Frost Atronach is usually a bulky humanoid creature that is made entirely of ice. It is commonly used by summoners in battle, however its appearance can differ because a summoner will often change an atronachs form to suit their needs. This creature can be found all over oblivion, and a collective realm is yet to be discovered by scolars. Like other atronachs, the Frost atronach serves no daedric prince. This daedra is slow, but deadly at close range.
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Frost Atronach Picture source
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