Netherbane (5e Equipment)

From D&D Wiki
Revision as of 23:28, 5 June 2020 by Blobby383b (talk | contribs)
Jump to navigation Jump to search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: There should always be a way to destory an artifact. In addition, artifacts should have a variety of unique and interesting properties that don't just give bonus damage or survivability and what rolls the +5 part of this weapon effects are not mentioned. In addition, the weapon is missing a section on personality and is also missing info on the sentient weapon's senses, languages spoken, how/whether it can speak, ect.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Scales.png This page is of questionable balance. Reason: This weapon is far more powerful than any other artifact as it deals a large amount of bonus damage upon hitting on top of providing an huge AC bonus and having a higher bonus than any other magical item in 5e(+4 is max).


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Weapon (Glaive), artifact (requires attunement)

Netherbane was created by a champion of vengeance to vanquish all the impurity from the world. THat champion died and lives on in this glaive.
Random Properties. The Netherbane has the following random properties:

  • 2 minor beneficial properties
  • 1 major beneficial property


Holy Light Whenever the wielder of Netherbane deals radiant damage, the receiver of that damage takes it as if they were vulnerable to it, regardless of if they actually are.

Magic Weapon Netherbane is considered a +5 magic glaive.

Divine Energy Netherbane does an extra 2d10 radiant damage on hit.

Holy Shield The wielder of Netherbane may wield a shield (while using Netherbane) and add their Charisma modifier to their ac.

Sentient weapon Netherbane is a sentient magic glaive with a wisdom of 30(+10) an intelligence of 20(+5) and a charisma of 30(+10). Netherbane will try to get his Wielder to kill any fiend, undead, or evil-aligned creature within the plane of existence he is on.
Destroying the Netherbane. You may not destroy Netherbane.


Back to Main Page5e HomebrewEquipmentArtifacts