Netherbane (5e Equipment)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: There should always be a way to destory an artifact. In addition, artifacts should have a variety of unique and interesting properties that don't just give bonus damage or survivability and what rolls the +5 part of this weapon effects are not mentioned. In addition, the weapon is missing a section on personality and is also missing info on the sentient weapon's senses, languages spoken, how/whether it can speak, ect.


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Scales.png This page is of questionable balance. Reason: This weapon is far more powerful than any other artifact as it deals a large amount of bonus damage upon hitting on top of providing an huge AC bonus and having a higher bonus than any other magical item in 5e(+4 is max).


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Weapon (Glaive), artifact (requires attunement)

Netherbane was created by a champion of vengeance to vanquish all the impurity from the world. THat champion died and lives on in this glaive.
Random Properties. The Netherbane has the following random properties:

  • 2 minor beneficial properties
  • 1 major beneficial property


Holy Light Whenever the wielder of Netherbane deals radiant damage, the receiver of that damage takes it as if they were vulnerable to it, regardless of if they actually are.

Magic Weapon Netherbane is considered a +5 magic glaive.

Divine Energy Netherbane does an extra 2d10 radiant damage on hit.

Holy Shield The wielder of Netherbane may wield a shield (while using Netherbane) and add their Charisma modifier to their ac.

Sentient weapon Netherbane is a sentient magic glaive with a wisdom of 30(+10) an intelligence of 20(+5) and a charisma of 30(+10). Netherbane will try to get his Wielder to kill any fiend, undead, or evil-aligned creature within the plane of existence he is on.
Destroying the Netherbane. You may not destroy Netherbane.


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