Troll (4e Race)

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Troll

37011140192_00b8539de7_z.jpg
From World of Warcraft, by Blizzard

A unusual fey creature, they are reflexively fast and clever, but lacking in the sophistication and grace of most fey creatures.


Racial Traits
Average Height: 6'2-7'2
Average Weight: 160-240 lb
Ability Scores: +2 Dexterity; +2 Wisdom or Charisma
Size: Medium
Speed: 7 squares
Vision: Low-light
Languages: Common, Elven, Giant
Skill Bonuses: +2 Nature, +2 Insight
Troll Weapon Proficiency: You gain proficiency with the Handaxe, Battleaxe, and Greataxe.
Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Brutish Heritage: You gain the "Fiendish Regeneration" troll encounter power.
Predatory Eye: When making a ranged attack, the troll ignores cover and concealment (but not total concealment or cover).
Savage Blood: You are treated as a half-orc for the purpose of meeting prerequisites.
Brutal Accuracy: You gain the "Brutal accuracy" troll encounter power.


Brutal Accuracy Troll Racial Power
When your enemy is vulnerable, you reflexively seize the opportunity, savagely exploiting their weakness.
Encounter
Free Action Personal
Trigger: You have combat advantage against an enemy.
Effect: Before you make an attack, you can roll a D6 and add the result to your next attack roll.



Fiendish Regeneration Troll Racial Power
Your troll ancestry grants you uncommon resilience.
Encounter Star.gif Regeneration
Free Action Personal
Trigger: You roll for initiative.
Effect: Until the end of the encounter, you gain regeneration 1. This increases to regeneration 2 at level 11, and regeneration 3 at level 21.



Race Description

Trolls, as a whole, vary wildly in their nature, quite frequently ranging between simple, shamanistic tribes to blood thirsty warlords. Rarely the majority in area territory they live in, they mostly tend to cooperate with the local governments in the area, and serve as a sizable minority presence in some areas of the world. Not truly possessing an overt kingdom of their own, they nonetheless distinguish themselves with their somewhat more tribal and reserved attitudes compared to the rest of the races in Lorderean, largely refraining from frequent interaction with heavily populated areas, although there are many exceptions to this rule. For cultural reasons, most trolls have decided to largely remain in the forests, living off the land rather than moving into the cities. This makes their population overall fairly low in comparison to some other races, as they lack the population booms offered by urbanization, but nonetheless their sheer scope and general lack of competition makes their populations relatively large and well spread across the Lorderean continent.

A fey creature, Trolls are generally unlike many fey in that they tend to lack the grace and sophistication commonly associated with them, such as with elves and eladrin. Brutal and crude, they nonetheless tend to be fairly skilled in the same areas of expertise most fey creatures are, and have a natural affinity for nature. Somewhat on the opposite end of the spectrum, they are not afraid to get their hands dirty and are rather primitive, contrasting with the rather sophisticated and poised Elves and Eladrin. Trolls are fairly tough, possessing a constant regenerative factor. Unlike ordinary trolls, this isn't stopped by fire or acid, although it isn't near as powerful, either. They rely on both instinct and cunning, being reflexively fast but also capable of complex strategic decisions.


Physical Qualities

Trolls average between 6'2 and 7'2, being incredibly skinny and lanky, at only 160-240 pounds. While not small by any means, they are incredibly thin, and possess unusually long arms and legs, which are often bent at awkward angles. Trolls possess large tusks which protrude from inside their own mouths, that start off as small teeth when they are toddlers, and begin to grow exponentially as they age. It is believed trolls developed this trait over time almost entirely due to sexual preference, as the tusks appear to make the troll look more intimidating and commanding. It is also believed that it first became a revered feature when the original chieftain, Gral'Thok, had this rough appearance as a result of these evolving changes (although it's likely that tusks were quite common before this).

They otherwise resemble humans, although they have a long nose and pointy ears, which improves their senses and makes them naturally skilled trackers and hunters. Their hair and skin colors range significantly, largely between blues, greys, and green, with the majority appearing as some range of purple or indigo. Their eyes surprisingly have an almost infinite range, but they often glow bright red, mostly due to the increased blood flow, which seems to improve vision somewhat. Trolls would be considered similar to elves and other fey creatures, if it wasn't for their strange appearance and crude and brutish manners.


Troll Feats

Heroic Tier Racial Feats
Name Description
Savage Mastery You gain proficiency with all axes, the Uruk-Hai Pickaxe, and a +1/2/3 scaling feat bonus to damage rolls with these weapons.
Tribal Mastery You gain proficiency with all spears, and a +1/2/3 scaling feat bonus to damage rolls when using them.
Heroic Tier Racial Feats
Name Description

Troll Utility Powers

When your Troll character gains a class utility power after 1st level, you can forgo taking a power granted to you by your class. Instead you gain an Troll utility power of the same level or lower.

Notes

The troll race is similar to, but not identical to that in the World of Warcraft universe.

As for the regeneration, it could be a power that is activated only when the character is bloodied (and be called bloodied regeneration), and provide double the bonus, however, I figured that would be too similar to the existing Shifter race. A constant benefit is also interesting. It could also be halted by acid or fire damage.

Trolls are in many ways designed as the "anti-elf". They're more combat and chaotic oriented, such as being good warlocks or sorcerers (with charisma) than elves, and have equal but opposite abilities.



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