Burer (5e Creature)
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Burer
Medium humanoid, unaligned Armor Class 9 (18 with gravity shield)
Damage Resistances poison ACTIONSTelekinesis. The burer chooses up to 10 objects that weight no more than 100 pounds within 60 ft. of it. These objects are lifted off the ground up to 10 ft. up and are under the burer's control until the burer is killed or drops one of these objects at will. If one of these objects is held or worn by another creature, the creature must succeed on a DC 12 Strength or Dexterity saving throw to keep the object. Hurl object. The poltergeist hurls one or more of the objects under its control at a creature within 30 ft of the object. The target creature must succeed on a DC 15 Dexterity saving throw or receive 2 (1d4) damage if the object weighs less than 10 pounds, 3 (1d6) if the object weighs from 10 to 20 pounds, 4 (1d8) if the object weighs from 20 to 60 pounds and 6 (1d12) if the object weighs over 60 pounds. This damage can be bludgeoning, slashing or piercing damage, depending on the type of object. Gravity shield. The burer creates a gravitational barrier around it, raising its AC by 9, and becoming resistant to piercing, bludgeoning and slashing damage and immune to force and thunder damage. Gravity strike. The burer exerts a wave of force. Each creature in a 20 ft. cone must succeed on a DC 14 Dexterity check or receive 13 (2d8 + 2) bludgeoning damage and half as much on a successful save. It must then succeed on a DC 12 Strength saving throw or be knocked prone.
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Burers are dwarf-like humanoids, dressed in a trench coat. They were most likely created as a result of experiments on criminals. They possess gravitational powers, able to move objects and creatures. Combating burers is quite difficult, mostly because of their ability to shield themselves from attacks. Luckily, burers are a rare encounter, sometimes appearing in abandoned buildings or tunnels. |
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