Black Cloud of Vengeance (5e Creature)

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Black Cloud of Vengeance

Gargantuan aberration, chaotic neutral or chaotic evil


Armor Class 20 (natural armor)
Hit Points 390 (20d20 + 180)
Speed 0 ft., fly 60 ft.


STR DEX CON INT WIS CHA
30 (+10) 13 (+1) 28 (+9) 16 (+3) 16 (+3) 14 (+2)

Damage Resistances fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities frightened, grappled, paralyzed, petrified, poisoned, prone.
Senses darkvision 60 ft., passive Perception 19
Languages
Challenge 20 (25,000 XP)


Legendary Resistance (3/Day). If the cloud fails a saving throw, it can choose to succeed instead.

Siege Monster. The cloud does double damage to objects and structures.

ACTIONS

Multiattack. The cloud makes two slam attacks.

Slam. Melee Weapon Attack: +16 to hit, reach 5 ft. , one target. Hit: 20 (3d6 + 10) bludgeoning damage.

Fire Rain. One of the deadliest attacks of the Black Clouds are the fiery torrents spewed down out of the clouds. Even after the cloud has moved on to an 80-foot radius, the black flames fan up and continue to burn. Those trapped in one of these black flames suffer fire damage The first time it enters a creature's space on a turn, that creature takes 33 (6d10) fire damage; the creature takes 33 (6d10) fire damage at the start of each of its turns.

Wind. The winds of a cloud reach a howling pitch, strong enough to level entire buildings within 80 feet. The first time it enters the clouds space on a turn, that creature takes 27 (5d10) bludgeoning damage; the creature takes 5d10 bludgeoning damage at the start of each of its turns.


These dreadful creatures are incredibly powerful, sentient monsoon-like beings that survive by acts of destruction. They appear as thunderclouds, they can be encountered in any warm desert and can move contrary to the course dictated by the wind if it suits them. Their rolling depths do little to conceal the occasional flares of red lightning; the winds that precede them echo with thunder. Their winds carry particles of soot and ash, darkening the ground and the air as they approach.
Their origins are unknown. They combine the effects of air and fire to devastating effect. They have existed since the earliest memories of elven grandfathers. Some believe they are tools of the Loregiver, punishing those who fall from the Law, or they may be free spirits, moving where their whims take them.
The black clouds of vengeance attack individuals with slam attacks of compressed wind. The clouds most commonly attack cities or large desert encampments, leaving behind only charred husks and windblown scraps. Some clouds are large enough to envelop entire cities, although they never approach cities favored by the enlightened gods (i.e. cities with mosques) or cities frequented by genies. They revel in the ensuing destruction. When a cloud draws near, the wind increases its speed, blowing hot and hard. The sky darkens, and the winds smell of fire and destruction. When it reaches its target (or when it is challenged by a foolhardy hero), it unleashes its full fury.


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