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Gunpowder Fire Arrow (5e Equipment)
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Cost: 60 gp You can light the fuse, as a bonus action to explode the arrow. A lit arrow will explode at the end of this turn. On a hit, the lit arrow deals extra 1d4 fire damage, plus 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. |
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