Combine MP7 SMG (D20 Modern Equipment)

From D&D Wiki
Revision as of 20:32, 23 April 2020 by PJammaz (talk | contribs) (unattributed)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Missing.png One or more images on this page are unattributed. Please include on this page the name of the artist or copyright holder, in addition to a link to the artist's website if available and appropriate.

"Google" isn't a source; it shows web search results. "Pinterest" isn't a source; it's an aggregate of images copied or linked to from other websites.

If you own this image, or it is covered by public domain, consider uploading the image to D&D Wiki. If the source of the image cannot be located or the copyright holder wishes for the image to not be on this page, then remove the image. For more information on copyright law, see D&D Wiki:Copyrights.

Edit this Page | All pages with an unattributed image

Combine H2 SMG[edit]

A H2 Combine SMG Model
Size Medium
Critical 20
Range Increment 20ft/40ft (grenade launcher)
Type Ballistic
Weapon
Purchase DC 18
Restriction Mil (+3)
Damage 2d8/Varies[1]
Rate of Fire A
Magazine 45 rounds/3 Frag Grenades
Weight 5 1/2lbs
Scope
  1. Grenade damage depends on grenade used

Combine H2 SMG[edit]

The Combine H2 SMG is the most commonly used weapon of all the Combine forces. It is used by Civil protection teams for riot control and raids, it is used by Overwatch soldiers as standard backup weaponry, and it is used by the resistance as support weapons in the battlefield. It is highly versatile and comes with a grenade launcher attachment that will turn most combine units into dried up bones in no time. The primary fire lets loose a volley of machine gun rounds that can reduce most combine soldiers to twitching corpses in in 2 rounds of sustained fire. Due to superior Combine engineering, there is no kickback when firing. The grenade launcher fires small grenades in a 40 ft arc. The grenade launcher does not have to be reloaded, but it can only hold three grenades at a time. It takes 3 standard actions to fully reload the grenade launcher after all three grenades have been fired. It takes a standard round action to reload.


Back to Main PageD20 ModernEquipment
Back to Main PageD20 ModernCampaign SettingsEquipment

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Half-Life franchise, and/or include content directly affiliated with and/or owned by Valve. D&D Wiki neither claims nor implies any rights to Half-Life copyrights, trademarks, or logos, nor any owned by Valve. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png