The Men and Women of the City Watch are not the be taken lightly. They may not be true soldiers but they are nonetheless tactical geniuses.
Lore
A character knows the following information after making a successful streetwise check:
DC 15: The City Watch prefer to capture rather than kill and will take measures to corner and restrain their opponent.
DC 20: The City Watch rely perhaps too heavily on their armor to defend themselves and may be susceptible to mental assaults.
DC 25: The City Watch do not give up easily and will pursue an enemy that tries to escape them. If outnumbered they can quickly summon reinforcements.
Encounters
The City Watch will usually be encountered in groups of 6 or more as it is necessary to have numbers for their tactical maneuvers.
- Encounter Examples
Level 1 Encounter (XP 300)
- 4 City Watch Spear-men (Level 1 Soldier)
- 2 City Watch Crossbowman (Level 1 Artillery)
City Watch Spear-men
City Watch Spear-men Level 1 Soldier
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Medium Natural Humanoid XP 100
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HP 32; Bloodied 16
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Initiative +0
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AC 18; Fortitude 14, Reflex 11, Will 13
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Perception +2
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Speed 5
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Normal Vision
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Standard Actions
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Spear ♦ At-Will
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Attack: +6 vs. AC
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Hit: 1d8 + 5 damage
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Tower Shield Defense ♦ At-Will
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Effect: The city watch spearman gains a +2 bonus to defense rolls and is considered to have partial cover until the start of the city watch spearman's next turn.
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Move Actions
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Ready Spear ♦ At-Will
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Effect: Until the end of it's next turn, whenever City Watch Spearmen is charged by a creature, that creature takes 5 damage.
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Skills
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Str 15 (+2)
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Dex 10 (+0)
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Wis 14 (+2)
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Con 16 (+3)
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Int 14 (+2)
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Cha 10 (+0)
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Alignment Lawful Good
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Languages Common, Elven.
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Equipment Spear, Tower Shield, Chainmail.
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City Watch Crossbowmen
City Watch Crossbowmen Level 1 Artillery
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Medium Natural Humanoid XP 100
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HP 27; Bloodied 13
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Initiative +4
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AC 13; Fortitude 13, Reflex 13, Will 12
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Perception +2
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Speed 6
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Normal Vision
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Standard Actions
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Crossbow ♦ At-Will
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Attack: +6 vs. AC
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Hit: 1d8 + 5 damage
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Effect: City Watch Crossbowmen shifts up to 2 squares before or after the attack.
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Triggered Actions
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Disabling Shot ♦ Recharge
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Trigger: The city watch crossbowman hits with a crossbow attack.
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Effect: The target is also immobilized (save ends)
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Skills
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Str 12 (+1)
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Dex 18 (+4)
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Wis 14 (+2)
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Con 12 (+1)
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Int 14 (+2)
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Cha 10 (+0)
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Alignment Lawful Good
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Languages Common, Elven.
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Equipment Crossbow, Chainmail.
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The City Watch will avoid full on assaults and will take the defensive path in combat (blocking off choke points, using cover etc.).
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