The Men and Women of the City Watch are not the be taken lightly. They may not be true soldiers but they are nonetheless tactical geniuses.
A character knows the following information after making a successful streetwise check:
DC 15: The City Watch prefer to capture rather than kill and will take measures to corner and restrain their opponent.
DC 20: The City Watch rely perhaps too heavily on their armor to defend themselves and may be susceptible to mental assaults.
DC 25: The City Watch do not give up easily and will pursue an enemy that tries to escape them. If outnumbered they can quickly summon reinforcements.
Encounters[edit]
The City Watch will usually be encountered in groups of 6 or more as it is necessary to have numbers for their tactical maneuvers.
- Encounter Examples
Level 1 Encounter (XP 300)
- 4 City Watch Spear-men (Level 1 Soldier)
- 2 City Watch Crossbowman (Level 1 Artillery)
City Watch Spear-men[edit]
City Watch Spear-men Level 1 Soldier
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Medium Natural Humanoid XP 100
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HP 32; Bloodied 16
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Initiative +0
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AC 18; Fortitude 14, Reflex 11, Will 13
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Perception +2
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Speed 5
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Normal Vision
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Standard Actions
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Spear ♦ At-Will
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Attack: +6 vs. AC
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Hit: 1d8 + 5 damage
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Tower Shield Defense ♦ At-Will
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Effect: The city watch spearman gains a +2 bonus to defense rolls and is considered to have partial cover until the start of the city watch spearman's next turn.
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Move Actions
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Ready Spear ♦ At-Will
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Effect: Until the end of it's next turn, whenever City Watch Spearmen is charged by a creature, that creature takes 5 damage.
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Skills
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Str 15 (+2)
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Dex 10 (+0)
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Wis 14 (+2)
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Con 16 (+3)
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Int 14 (+2)
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Cha 10 (+0)
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Alignment Lawful Good
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Languages Common, Elven.
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Equipment Spear, Tower Shield, Chainmail.
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City Watch Crossbowmen[edit]
City Watch Crossbowmen Level 1 Artillery
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Medium Natural Humanoid XP 100
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HP 27; Bloodied 13
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Initiative +4
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AC 13; Fortitude 13, Reflex 13, Will 12
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Perception +2
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Speed 6
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Normal Vision
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Standard Actions
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Crossbow ♦ At-Will
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Attack: +6 vs. AC
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Hit: 1d8 + 5 damage
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Effect: City Watch Crossbowmen shifts up to 2 squares before or after the attack.
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Triggered Actions
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Disabling Shot ♦ Recharge
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Trigger: The city watch crossbowman hits with a crossbow attack.
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Effect: The target is also immobilized (save ends)
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Skills
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Str 12 (+1)
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Dex 18 (+4)
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Wis 14 (+2)
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Con 12 (+1)
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Int 14 (+2)
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Cha 10 (+0)
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Alignment Lawful Good
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Languages Common, Elven.
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Equipment Crossbow, Chainmail.
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The City Watch will avoid full on assaults and will take the defensive path in combat (blocking off choke points, using cover etc.).
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