City Watch (4e Creature)

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The Men and Women of the City Watch are not the be taken lightly. They may not be true soldiers but they are nonetheless tactical geniuses.


A character knows the following information after making a successful streetwise check:

DC 15: The City Watch prefer to capture rather than kill and will take measures to corner and restrain their opponent.

DC 20: The City Watch rely perhaps too heavily on their armor to defend themselves and may be susceptible to mental assaults.

DC 25: The City Watch do not give up easily and will pursue an enemy that tries to escape them. If outnumbered they can quickly summon reinforcements.


The City Watch will usually be encountered in groups of 6 or more as it is necessary to have numbers for their tactical maneuvers.

Encounter Examples

Level 1 Encounter (XP 300)

  • 4 City Watch Spear-men (Level 1 Soldier)
  • 2 City Watch Crossbowman (Level 1 Artillery)

City Watch Spear-men[edit]

City Watch Spear-men
Level 1 Soldier
Medium Natural Humanoid
XP 100
HP 32; Bloodied 16 Initiative +0
AC 18; Fortitude 14, Reflex 11, Will 13 Perception +2
Speed 5 Normal Vision
Standard Actions
Basicmelee.png Spear ♦ At-Will
Attack: +6 vs. AC
Hit: 1d8 + 5 damage
Tower Shield Defense ♦ At-Will
Effect: The city watch spearman gains a +2 bonus to defense rolls and is considered to have partial cover until the start of the city watch spearman's next turn.
Move Actions
Ready Spear ♦ At-Will
Effect: Until the end of it's next turn, whenever City Watch Spearmen is charged by a creature, that creature takes 5 damage.
Str 15 (+2) Dex 10 (+0) Wis 14 (+2)
Con 16 (+3) Int 14 (+2) Cha 10 (+0)
Alignment Lawful Good Languages Common, Elven.
Equipment Spear, Tower Shield, Chainmail.

City Watch Crossbowmen[edit]

City Watch Crossbowmen
Level 1 Artillery
Medium Natural Humanoid
XP 100
HP 27; Bloodied 13 Initiative +4
AC 13; Fortitude 13, Reflex 13, Will 12 Perception +2
Speed 6 Normal Vision
Standard Actions
Basicmelee.png Crossbow ♦ At-Will
Attack: +6 vs. AC
Hit: 1d8 + 5 damage
Effect: City Watch Crossbowmen shifts up to 2 squares before or after the attack.
Triggered Actions
Disabling Shot ♦ Recharge D6 (4).pngD6 (5).pngD6 (6).png
Trigger: The city watch crossbowman hits with a crossbow attack.
Effect: The target is also immobilized (save ends)
Str 12 (+1) Dex 18 (+4) Wis 14 (+2)
Con 12 (+1) Int 14 (+2) Cha 10 (+0)
Alignment Lawful Good Languages Common, Elven.
Equipment Crossbow, Chainmail.

The City Watch will avoid full on assaults and will take the defensive path in combat (blocking off choke points, using cover etc.).

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