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Cavelord
“
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I am the master of the rock. The underdark is my domain, and none can contest it!
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”
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Prerequisite: Tunnelrunner, Tunnelfighter
As a cavelord, a passion for the dark, narrow ways burns in your heart. Born with an ache to learn about the world below, you have set out into the deep dark of the underdark to become a master of its narrow depths. As a cavelord you spend as much time as you can searching the ever deeper caverns for secrets. And the more secrets you find, the more your power grows.
Cavelord Path Features
- Cavesense (11th Level): You gain darkvision and tremorsense 6 squares.
- Tunnel Swimmer (11th Level): You gain a +5 bonus to endurance skill checks made to hold your breath.
- Meld into Stone (11th Level): When you spend an action point to take an extra action you can teleport 3 squares as a free action.
- Master of Stone (16th Level): You can use your meld into stone ability to teleport 6 squares rather than 3.
To Stone With You!
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Cavelord Attack 11
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The stone claims your foe.
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Encounter Primal, Implement
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Standard Action
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Ranged 5
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Target: One creature
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Attack: Wisdom Vs. Will
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Hit: 2d6 + Wisdom modifier damage, and the target is petrified until the start of your next turn. The target takes the damage before they are petrified.
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Strength of Stone
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Cavelord Utility 12
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You gain the strength of the rock.
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Daily Primal
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Minor Action
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Personal
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Effect: You gain a +2 power bonus to strength based skill checks and attack rolls until the end of your next turn.
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Molten Wrath
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Cavelord Attack 20
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You turn the rock under your foes' feet molten, causing them to burn in the liquid rock.
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Daily Primal, Fire, Implement
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Standard Action
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Area burst 3 in 10 squares
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Target: Each creature in burst
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Attack: Wisdom Vs. Reflex
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Hit: 8d6 + Wisdom modifier fire damage.
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Miss: Half damage.
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