Ashram Singh (3.5e NPC)
Male rakshasa aristocrat 2/sorcerer 6 | |
LE Medium Outsider (Native) | |
Init/Senses | +4/darkvision 60 ft.; Listen +13, Spot +13 |
Languages | Common, Infernal, Ignan, Orc, Giant, Undercommon |
AC | 26 (+4 Dex, +10 natural, +2 armor), touch 22, flat-footed 14 |
hp | 112 (15 HD) |
Resist | electricity 30 |
Fort/Ref/Will | +11/+11/+16 |
Weakness | -2 to all saves vs. earth-based effects |
Speed | 40 ft. (8 squares) |
Melee | Claw +14 (1d4+3) or |
Melee | 2 claws +14 (1d4+3) and bite +9 (1d6+1) or |
Melee | Masterwork cutlass +15/+10/+5 (1d6+3) or |
Melee | Masterwork dagger +15/+10/+5 (1d4+3) |
Space/Reach | 5 ft./5 ft. |
Base Atk/Grp | +11/+14 |
Special Actions | Detect thoughts, spells |
Spells Known | (CL 13th): |
Abilities | Str 16, Dex 18, Con 18, Int 18, Wis 16, Cha 22 |
SQ | Darkvision, DR 15/good and piercing, SR 35, change shape, summon familiar (none currently) |
Feats | Improved Natural Armor, Leadership, Dodge, Mobility, Maximize Spell, Twin SpellFR |
Skills | Bluff +20, Climb +13, Disguise +22, Escape Artist +14, Intimidate +18, Jump +15, Knowledge (arcana) +15, Knowledge (the planes) +15, Knowledge (nobility) +14, Listen +13, Move Silently +14, Perform (oratory) +16, Sense Motive +13, Spellcraft +18, Spot +13, Tumble +16, Use Magic Device +18 |
Possessions | Cape of the wastesSnd, amulet of the planes, ring of air elemental command, major ring of energy resistance (electricity), boots of teleportation, noble's outfit, bracers of armor +2, masterwork cutlassStr, masterwork dagger |
FR=Forgotten Realms Campaign Setting
Snd=Sandstorm
Str=Stormwrack
Hailing from the dark realm of Lanka located somewhere in the Nine Hells, Ashram Singh is a dedicated servant of the greatest being to ever live--himself. He sees the worlds and their peoples at large to be his personal slaves, to use and abuse at a whim. Alliances or tributes are the easiest way to stay his hand, but know that the time between the start and end of your agreement is time you should use to run far away. This tiger-headed demon is a skilled sorcerer and great negotiator, having procured the services of extra-dimensional mercenaries for personal projects.
Ashram Singh's current project involves defrauding an entire race out of their messiah on a stretch of desert in a distant Material Plane realm.
Template:DnD NPCs Breadcrumb → CR 21
Template:DnD NPCs Breadcrumb → ECL 21